2016
DOI: 10.1007/978-3-319-42147-6_12
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A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

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Cited by 26 publications
(19 citation statements)
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“…Badges were used to promote student participation in discussion forums (e.g., receiving "likes" from peers). The gamified strategies used in the course did not lead to an increase in student engagement, although 78% of the students reported that they were more motivated because of the game elements [41,50].…”
Section: Related Workmentioning
confidence: 99%
“…Badges were used to promote student participation in discussion forums (e.g., receiving "likes" from peers). The gamified strategies used in the course did not lead to an increase in student engagement, although 78% of the students reported that they were more motivated because of the game elements [41,50].…”
Section: Related Workmentioning
confidence: 99%
“…Le couplage de l'apprentissage et du jeu est parmi les stratégies en expansion dans le cadre des MOOC (Borras-Gene et al, 2016 ;Karsenti & Bugmann, 2016 ;Morales et al, 2016) et permet aujourd'hui d'envisager l'intégration des jeux sérieux dans le processus d'apprentissage en ligne.…”
Section: Dropout Et Taux De Rétention Dans Les Moocunclassified
“…Morales et al (2016) [15], [19] describe the gamification process implemented in a MOOC that teaches the use of authoring tools in e-learning courses. The MOOC was targeted at teachers in higher education.…”
Section: Related Workmentioning
confidence: 99%