Volume 2A: 44th Design Automation Conference 2018
DOI: 10.1115/detc2018-86333
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A Physics-Based Virtual Environment for Enhancing the Quality of Deep Generative Designs

Abstract: In this paper, we present a method that uses a physics-based virtual environment to evaluate the feasibility of neural network-based generated designs. Deep learning models rely on large training data sets that are used for training. These training data sets are typically validated by human designers that have a conceptual understanding of the problem being solved. However, the requirement of human training data severely constrains the size and availability of training data for computer generated models due to… Show more

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Cited by 12 publications
(9 citation statements)
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“…Several other papers use the 2D shape synthesis domain to address the challenges of performance evaluation in DGMs. Dering et al [98], for example, apply an iterative retraining approach to boat sketches using an adaptation of the LSTM-based Sketch-RNN [138] as the generator. To evaluate candidate designs, performance is scored using a simulated environment in a game engine, within which the "behavior" (motion) of the design is learned.…”
Section: D Shape Synthesismentioning
confidence: 99%
See 1 more Smart Citation
“…Several other papers use the 2D shape synthesis domain to address the challenges of performance evaluation in DGMs. Dering et al [98], for example, apply an iterative retraining approach to boat sketches using an adaptation of the LSTM-based Sketch-RNN [138] as the generator. To evaluate candidate designs, performance is scored using a simulated environment in a game engine, within which the "behavior" (motion) of the design is learned.…”
Section: D Shape Synthesismentioning
confidence: 99%
“…The doodles were collected by Google from user-drawn sketches in an interactive sketching game. QuickDraw data is used in several works discussed [164,98]. Toh et al [165] introduce a dataset of 934 innovative milk frother design sketches with associated text descriptions that can potentially be used to train DGMs, perhaps factoring in Natural Language Processing (NLP) 12 .…”
Section: Sketch Datasetsmentioning
confidence: 99%
“…However, this approach only generates 2D images and leaves a human designer to determine how to realize the full 3D design in a functionally feasible way. Dering et al (2018) propose a method that leverages a VAE model called sketch-RNN to generate 2D designs that are then evaluated in a 2D simulation software. Instead of directly optimizing over the latent space, the authors continually replace designs in the data set with high performing designs from the evaluation software.…”
Section: Gnns For Conceptual Design Supportmentioning
confidence: 99%
“…Evaluation of any design requires a model to assess its performance. To support low fidelity trade space analysis, the authors have actively been using game engines [17] (e.g., Unity3D 2 ) to provide a variety of physics-based capabilities including rigid bodies with mass properties, colliders, joints, custom meshes, particle systems, and scripting for customization. Recent implementations of RL plugins have been added to video game engines [18], creating intelligent agents that are readily extensible for solving problem, behavior, and design problems simultaneously.…”
Section: Literature Reviewmentioning
confidence: 99%