Pain in Perspective 2012
DOI: 10.5772/51139
|View full text |Cite
|
Sign up to set email alerts
|

A Novel Application of Virtual Reality for Pain Control: Virtual Reality-Mirror Visual Feedback Therapy

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2013
2013
2024
2024

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 9 publications
(3 citation statements)
references
References 43 publications
0
3
0
Order By: Relevance
“…The current paradigm may also have clinical usefulness. Conventional and virtual reality-based mirror visual feedback (MVF and VR-MVF) systems have been proposed among different methods to cure and release pain in patients with phantom limb, CRPS, and other chronic pain conditions [35][36][37][38]. The effectiveness of MVF therapy systems in alleviating the chronic pain severity is related to the restoration of the closed-loop between the motor command to the affected body part and its anticipated visual feedback [9,37].…”
Section: Discussionmentioning
confidence: 99%
“…The current paradigm may also have clinical usefulness. Conventional and virtual reality-based mirror visual feedback (MVF and VR-MVF) systems have been proposed among different methods to cure and release pain in patients with phantom limb, CRPS, and other chronic pain conditions [35][36][37][38]. The effectiveness of MVF therapy systems in alleviating the chronic pain severity is related to the restoration of the closed-loop between the motor command to the affected body part and its anticipated visual feedback [9,37].…”
Section: Discussionmentioning
confidence: 99%
“…Diving even further into the dangers VR can pose, it is possible to discuss the results a total virtual customization of needs and immediate personalized gratification might have [176]. The aftereffects of the persistent usage of VR can bring about a completely new field of research and the necessity for accompanying guidelines [177]. There are other risks that health intervention technologies might have that can be generally summarized as risks of addiction, stigmatization, isolation, bullying, or even risk of cultural issues that can pertain to the exposure in VR as well since the personal story representation should be considered very carefully with all of these factors in mind [178].…”
Section: Challenges Specific To Vrmentioning
confidence: 99%
“…In this vein, studies applying virtual technologies to produce the illusory effect of one limb movement in amputees or post-stroke showed significant pain reduction as well as motor improvement after augmented 30,[35][36][37][38][39][40] 46 ). However, it must be considered that, due to their hardly suitable equipment, virtual MVF techniques are usually applied only in research settings and are scarcely adaptable to conventional home therapy 47 .…”
Section: Rehabilitative Utilization Of Mvfmentioning
confidence: 99%