Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques 2002
DOI: 10.1145/778712.778724
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A group game played in interactive virtual space

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Cited by 30 publications
(5 citation statements)
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“…In contrast to the idea of connecting exercise devices to a game or entertainment environment, or introducing game elements into an environment for performing physical exercises, we can also look at interfaces where ideas about exertion, games, and entertainment, and the use of (intelligent) sensors are there from the beginning of the design. One early example, the Nautilus game [47], can illustrate this. In this game a group of players have to work together and control the game (displayed on a big screen, sound effects and light effects) with the group's center of mass, speed and direction of movements that are detected by floor sensors.…”
Section: Exertion and Entertainment Interfacesmentioning
confidence: 99%
“…In contrast to the idea of connecting exercise devices to a game or entertainment environment, or introducing game elements into an environment for performing physical exercises, we can also look at interfaces where ideas about exertion, games, and entertainment, and the use of (intelligent) sensors are there from the beginning of the design. One early example, the Nautilus game [47], can illustrate this. In this game a group of players have to work together and control the game (displayed on a big screen, sound effects and light effects) with the group's center of mass, speed and direction of movements that are detected by floor sensors.…”
Section: Exertion and Entertainment Interfacesmentioning
confidence: 99%
“…In Kick Ass Kung-Fu, real-time image capture through cameras is used to enable player interaction with the virtual world [28]. In Nautilus, floor sensors are employed to complete tasks such as rescuing trapped dolphins at the bottom of a lake [29].…”
Section: Background Researchmentioning
confidence: 99%
“…In contrast to the idea of connecting an existing exercise device to a game or entertainment environment, we can also look at interfaces where ideas about exertion, games, and entertainment are there from the beginning of the design. One early example, the Nautilus game [6], can illustrate this. In this game a group of players have to work together and control the game (displayed on a big screen, sound effects and light effects) with the group's center of mass, speed and direction of movements that are detected by floor sensors.…”
Section: Exertion and Entertainment Interfacesmentioning
confidence: 99%