2020
DOI: 10.7557/23.6169
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A Feel for the Game: AI, Computer Games and Perceiving Perception

Abstract: I walk into the room and the smell of burning wood hits me immediately. The warmth from the fireplace grows as I step nearer to it. The fire needs to heat the little cottage through night so I add a log to the fire. There are a few sparks and embers. I throw a bigger log onto the fire and it drops with a thud. Again, there are barely any sparks or embers. The heat and the smell stay the same. They don’t change and I do not become habituated to it. Rather, they are just a steady stream, so I take off my VR head… Show more

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Cited by 3 publications
(4 citation statements)
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References 12 publications
(22 reference statements)
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“…Fizek (2018:208) similarly suggests that ‘human players are driven, immersed, or frustrated. AI and machine just are’, and in the same vein Ouellette and Conway (Ouellette and Conway, 2020:11) point towards the importance of affective intentionality in consideration of agency, and that ‘how we feel about phenomena impacts how we perceive phenomena as significant, inconsequential, interesting, etc’. In both cases, these authors ask whether these nonhuman agents can ‘feel any particular way’ about their play, in this case in the way that (presumably) human streamers and spectators do.…”
Section: Discussionmentioning
confidence: 99%
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“…Fizek (2018:208) similarly suggests that ‘human players are driven, immersed, or frustrated. AI and machine just are’, and in the same vein Ouellette and Conway (Ouellette and Conway, 2020:11) point towards the importance of affective intentionality in consideration of agency, and that ‘how we feel about phenomena impacts how we perceive phenomena as significant, inconsequential, interesting, etc’. In both cases, these authors ask whether these nonhuman agents can ‘feel any particular way’ about their play, in this case in the way that (presumably) human streamers and spectators do.…”
Section: Discussionmentioning
confidence: 99%
“…This is not to say that nonhumans don’t ‘see the results of [their] decisions and choices’ (Murray, 2016:159); they do. However, nonhuman – in particular, technological – perception differs vastly from human perception (Ouellette and Conway 2020) and so this actor-consequence connection varies. Considering ‘Lucky Draw’, the game ‘sees’ the result of each algorithmically chosen transformed block and responds accordingly, ultimately either triggering the P switch or not, although there is no deliberate link between these individual choices and the successful completion of the level.…”
Section: Discussionmentioning
confidence: 99%
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