2018
DOI: 10.1080/10494820.2018.1437048
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A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism

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Cited by 23 publications
(27 citation statements)
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“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
“…In their research, Garzotto, Gelsomini, Oliveto, and Valoriani (2014) also reported decreases in participant playing time from session to session among five 6-to 8-year-old children with autism playing a touchless game. Using a sample of three school children with autism, Cai et al (2018) also reported that participants became more successful in playing a game based on catching and sorting balls of different colors.…”
Section: Discussionmentioning
confidence: 98%
“…These games have addressed such ASD concerns as social interaction, emotional recognition and regulation, and cognition (Alves, Marques, Queirós, & Orvalho, 2013; Antonini et al., 2017; Aresti-Bartolome & Garcia-Zapirain, 2015; Grossard et al., 2017; Tanaka et al., 2010). There are also games for gross and fine motor skills (Cai, Zhu, Wu, Liu, & Hu, 2018). Hsu (2011) pointed out that educational games can have a significant role in the learning process and can be considered a stimulating learning tool in and out of the classroom.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Hand gesture recognition is widely researched as it can be applied to different areas such as human-computer interaction [1], robotics [2], computer games [3], education [4], automatic sign-language interpretation [5], decision support for medical diagnosis of motor skills disorders [6], recognition of children with autism [7], home-based rehabilitation [8,9], virtual training [10] and virtual surgery [11]. In industry, gesture recognition can be used in areas requiring very high precision such as to control devices such as robot hands [12] or industrial equipment.…”
Section: Introductionmentioning
confidence: 99%