2018
DOI: 10.1088/1757-899x/364/1/012018
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3D Virtual Reconstruction and Augmented Reality Visualization of Damaged Stone Sculptures

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Cited by 21 publications
(11 citation statements)
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“…e assumption that the surface reflectance of the object is known is usually not true. Gherardini et al [11] studied the shading method and optimized it in combination with the image contour. It is mainly aimed at specific illumination, with relatively simple structure and ignoring texture.…”
Section: Related Workmentioning
confidence: 99%
“…e assumption that the surface reflectance of the object is known is usually not true. Gherardini et al [11] studied the shading method and optimized it in combination with the image contour. It is mainly aimed at specific illumination, with relatively simple structure and ignoring texture.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, Schäfer (2019) compared methods, techniques, and strategies of 3D digital modelling and reconstruction dealing with uncertainty visualization in archaeology. Recent research that develops these issues on case studies from different disciplinary perspectives includes: • Haynes et al (2019), that showed a pipeline based on Terrestrial Laser Scanning (TLS) survey, virtual reconstruction, and visualization of sculptures and stupas belonging to Gandhāran art and architecture; • Gherardini et al (2018), that presented the photogrammetric reconstruction, 3D modelling, and AR experience of a stone lion preserved in the Museo Lapidario Estense; • Clini et al (2018), that aimed to enrich visitors' experience in real museum -the Roman Forum of Fanum Fortunae -, and implemented the paradigm of learning by interacting with innovative VR technologies;…”
Section: Related Workmentioning
confidence: 99%
“…• Gherardini et al (2018), on photogrammetric reconstruction, 3D modelling and AR applied to a stone lion conserved in the Museo Lapidario Estense; • Clini et al (2018), on digital documentation for virtual interaction aimed to enrich visitors' experience in Real Museum, and implement the paradigm of "learning by interacting" with innovative Virtual Reality technologies; • Toubekis et al (2017), on digital 3D modelling of partially destroyed Buddha figures in Bamiyan, superposition on a detailed 3D laser recording, and set up of an immersive VR experience aimed to become the basis for scientific re-assembly of the original fragments;…”
Section: A Multidisciplinary Project For the Digital Enhancement Of Mao: Background And Workflowmentioning
confidence: 99%