2019
DOI: 10.3916/c61-2019-06
|View full text |Cite
|
Sign up to set email alerts
|

Application of the ubiquitous game with augmented reality in Primary Education

Abstract: Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encourage experimentation with phenomena that are not possible in the real world. Augmented reality is generating new opportunities for the development of ubiquity within educational environments. The objective of this study was to analyze the impact that the integration of ubiquitous game approaches with augmented reality has on learning. A quasi-experimental study was carried out with 91 sixth-grade primary school s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

1
8
0
2

Year Published

2019
2019
2024
2024

Publication Types

Select...
8
2

Relationship

0
10

Authors

Journals

citations
Cited by 34 publications
(11 citation statements)
references
References 32 publications
1
8
0
2
Order By: Relevance
“…For example, a mobile system based on AR was used for learning chemistry in secondary education which greatly stimulated students' understanding and retention of learning, while increasing their motivation [22]. Other experiences, located in primary education, showed that AR contributed to improved learning, motivation and the understanding of concepts [23][24][25].…”
Section: Introductionmentioning
confidence: 99%
“…For example, a mobile system based on AR was used for learning chemistry in secondary education which greatly stimulated students' understanding and retention of learning, while increasing their motivation [22]. Other experiences, located in primary education, showed that AR contributed to improved learning, motivation and the understanding of concepts [23][24][25].…”
Section: Introductionmentioning
confidence: 99%
“…Después del grupo verde, el grupo rojo, en donde se encontró el documento de Chee et al (2007), autor que interpretó mucho sobre tendencias investigativas, aprendizaje mobile y otros temas de interés en la didáctica de la enseñanza-aprendizaje. Finalmente, el grupo azul donde incluyen documentos de Sáez-López et al (2019) donde comparten su interés en la aplicación del juego ubicuo con realidad aumentada en educación. Esto resume principalmente que se necesita una colaboración más fuerte entre autores prolíficos para examinar mejor este campo de investigación.…”
Section: Figuraunclassified
“…It is crucial for both future and practicing teachers to have opportunities for adequate training concerning the challenges of the twentieth-first century and the ways in which technology-enhanced learning can help learners cope with these challenges. They need to acquire knowledge relevant to emerging technologies in educational contexts, as well as develop skills in effectively applying these technologies [20,21]. Emerging technologies should be treated as a concept rather than sole technologies [22] offering new learning opportunities, but also creating new challenges in the educational process [22,23].…”
Section: Introductionmentioning
confidence: 99%