2014
DOI: 10.3916/c43-2014-14
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Managing creativity in collaborative virtual learning environments e: A DL corporate project

Abstract: There is a currently ongoing discussion regarding the most effective methodologies for establishing collaborative virtual learning environments (VLEs) and the true contribution to student creativity and innovation in such environments, particularly in the corporate sphere. Educational social networks based on collaborative learning have grown exponentially in recent years, with countless networks now established in nearly all fields. However, stimulation of creativity among VLE users in general, and specifical… Show more

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Cited by 11 publications
(4 citation statements)
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References 6 publications
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“…Certain types of media tend to be more useful than others depending on the cultural and linguistic diversity between members (Klitmøller & Lauring, 2013), as well as the cognitive and social requirements needed for specific projects (Bink & Beyerlein, 2007). Therefore, the effectiveness of ICTs depends not only on the technology itself but also on the manner in which it is being employed (Chibás‐Ortíz et al, 2014; De Leede et al, 2008) and perceived by team members (Biasutti, 2015; Han et al, 2011).…”
Section: Creativity In Virtual Teamsmentioning
confidence: 99%
“…Certain types of media tend to be more useful than others depending on the cultural and linguistic diversity between members (Klitmøller & Lauring, 2013), as well as the cognitive and social requirements needed for specific projects (Bink & Beyerlein, 2007). Therefore, the effectiveness of ICTs depends not only on the technology itself but also on the manner in which it is being employed (Chibás‐Ortíz et al, 2014; De Leede et al, 2008) and perceived by team members (Biasutti, 2015; Han et al, 2011).…”
Section: Creativity In Virtual Teamsmentioning
confidence: 99%
“…En este complejo contexto, las preguntas y las respuestas, es decir los procesos creativos, fluyen sin límites. Las innovaciones educativas con mediaciones tecnológicas constituyen ambientes disruptivos propicios para la creatividad (Chibas, Borroto y Almeida, 2014;Steinbeck, 2011). Rompen con las rutinas, incorporan elementos inesperados y expanden las posibilidades de aprender y de hacerlo con otras personas.…”
Section: Preguntas En Contextos Tecnológicosunclassified
“…El uso de entornos colaborativos destinados a la enseñanza no es un concepto nuevo, puesto que, en los programas educativos de nivel superior abundan los cursos montados en soportes que constituyen entornos virtuales de aprendizaje (Chibás-Ortíz et al, 2014), sin embargo, la ubicuidad de las comunidades de colaboración en línea y el uso de los mundos virtuales a gran escala, junto con el creciente poder de la tecnología informática, han aumentado el potencial del aprendizaje colaborativo de una manera que antes no era posible (Whitton y Hollins, 2008). Para Dewey (Citado en Salinas y Benito, 2008) el núcleo de la enseñanza consiste en diseñar ambientes donde los alumnos pueden interactuar y estudiar la forma de aprender; reconociendo que los mundos virtuales hacen parte de esos ambientes, adquieren gran relevancia pedagógica porque en este tipo de entornos los estudiantes están propensos a explorar, participar, descubrir nuevos conocimientos y desarrollar habilidades con una mayor motivación y autonomía (Dreher et al, 2009).…”
Section: Introductionunclassified