2012
DOI: 10.1590/s1807-76922012000200003
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Fidelity and game-based technology in management education

Abstract: This study explores educational technology and management education by analyzing fidelity in game-based management education interventions. A sample of 31 MBA students was selected to help answer the research question: To what extent do MBA students tend to recognize specific game-based academic experiences, in terms of fidelity, as relevant to their managerial performance? Two distinct game-based interventions (BG 1 and BG 2 ) with key differences in fidelity levels were explored: BG 1 presented higher physic… Show more

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Cited by 8 publications
(7 citation statements)
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“…So far, the discussion about the employment of gamification in organizations has been attracting attention from both practitioners and scholars around the globe. Although the inclusion of games in business contexts is not new and it has been used for business education purposes [14], [15], gamification brings novel applications to various management fields due to its interdisciplinary and dynamic features. From the academic perspective, gamification has drawn interest from various fields, including commerce, education, health, and management [16], becoming an interdisciplinary strategy.…”
Section: Introductionmentioning
confidence: 99%
“…So far, the discussion about the employment of gamification in organizations has been attracting attention from both practitioners and scholars around the globe. Although the inclusion of games in business contexts is not new and it has been used for business education purposes [14], [15], gamification brings novel applications to various management fields due to its interdisciplinary and dynamic features. From the academic perspective, gamification has drawn interest from various fields, including commerce, education, health, and management [16], becoming an interdisciplinary strategy.…”
Section: Introductionmentioning
confidence: 99%
“…With this set of attributes this study is exploring their influence on learning outcomes, as games and their mix of attributes "can lead to better cognitive, skill-based and affective outcomes" (Wilson et al, 2009, p. 259). Cornacchione (2012) has investigated if business game and simulations can provide students with meaningful learning experiences associated with their managerial development, based on heightened fidelity levels. To do this, the researcher used a survey conducted with 31 students enrolled in a MBA program in Brazil.…”
Section: Motivation Goals Feedback and Gamesmentioning
confidence: 99%
“…If the software is difficult to operate or does not represent the reality it should represent, students may feel less engaged in playing the game, for example. Therefore, this part of the questionnaire was based in Cornacchione (2012) and deals with students' perceptions regarding the usability of the adopted software. In this context, students answered questions related to the system operation, evolution and pace of the game, applicability of the software to the accounting area, and its fidelity level (degree of approximation to the real world).…”
Section: Asaamentioning
confidence: 99%
“…Realism may be defined as the learning strategies' degree of fidelity with the environment they aim to represent (Alessi, 1988;Cornacchione, 2012). The significance of realism is supported in the literature by evidence on its contribution to learning of quality (Allen, Otto, & Hoffman, 2004).…”
Section: Realismmentioning
confidence: 99%
“…Moreover, with a different financial investment the generalisation of immersive technologies and 3D digital environments (Esteve-González, González Martínez, Gisbert Cervera, & Cela-Ranilla, 2017) has enabled the creation of simulated experiences in a multitude of contexts. It is easy to begin documenting applications of these learning strategies in contexts such as education (Park et al, 2011) and business administration (Cornacchione, 2012) and, irrespective of the field of knowledge in question, to find studies that link simulations to constructivist or constructional approaches (Chittaro & Ranon, 2007;Crookall, 2012).…”
Section: Introductionmentioning
confidence: 99%