2007
DOI: 10.1590/s1413-85572007000300006
|View full text |Cite
|
Sign up to set email alerts
|

A framework for designing and improving learning environments fostering creativity

Abstract: This paper proposes a framework for designing and improving learning environment for creativity in engineering. The framework consists of the following three components: instructional design based on knowledge from psychology, development of systems for supporting creative activities, and objective evaluation of learning results related to creativity. Based on that framework, we design and practice course based in the programation of a robot at a Japan University in the 2004 academic year. As a result, we conf… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
10
0

Year Published

2009
2009
2016
2016

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 16 publications
(10 citation statements)
references
References 11 publications
0
10
0
Order By: Relevance
“…One argument in favor of open-ended projects is that students will reflect on their own creative processes as they work through a project, and thereby see ways to improve their creativity (Baillie & Walker, 1998;Ishii, Suzuki, Fujiyoshi, Fujii, & Kozawa, 2006;Jablokow, 2001). The aim is to support students' metacognitive skills (reflection on one's thought processes), a recognized method to support deeper learning (Bransford, Brown, & Cocking, 1999;Brown, 1987;Chi, Bassok, Lewis, Reimann, & Glaser, 1989;Chi, de Leeuw, Chiu, & LaVancher, 1994;Sch€ on, 1993).…”
Section: Creativity Pedagogy In Engineeringmentioning
confidence: 99%
See 1 more Smart Citation
“…One argument in favor of open-ended projects is that students will reflect on their own creative processes as they work through a project, and thereby see ways to improve their creativity (Baillie & Walker, 1998;Ishii, Suzuki, Fujiyoshi, Fujii, & Kozawa, 2006;Jablokow, 2001). The aim is to support students' metacognitive skills (reflection on one's thought processes), a recognized method to support deeper learning (Bransford, Brown, & Cocking, 1999;Brown, 1987;Chi, Bassok, Lewis, Reimann, & Glaser, 1989;Chi, de Leeuw, Chiu, & LaVancher, 1994;Sch€ on, 1993).…”
Section: Creativity Pedagogy In Engineeringmentioning
confidence: 99%
“…The aim is to support students' metacognitive skills (reflection on one's thought processes), a recognized method to support deeper learning (Bransford, Brown, & Cocking, 1999;Brown, 1987;Chi, Bassok, Lewis, Reimann, & Glaser, 1989;Chi, de Leeuw, Chiu, & LaVancher, 1994;Sch€ on, 1993). However, some studies suggest that in practice, engineering courses rarely teach directed metacognitive activities related to creativity (Baillie & Walker, 1998;Ishii et al, 2006;Jablokow, 2001).…”
Section: Creativity Pedagogy In Engineeringmentioning
confidence: 99%
“…Stimulating activities can encourage creativity and innovation. Through incorporating knowledge from psychology into engineering education, students can experience creative activities, reflection, and their own awareness of their cognitive processes (Ishii et al, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Engineering students may profit by understanding constraints through reflective learning that are necessary to be creative in the engineering field. Students may also become aware of their own meta-cognitive processes to enhance their skills in engineering design (Ishii and Miwa, 2005;Ishii et al, 2006). Charyton (2005) and Charyton and Snelbecker (2007) investigated measures to assess creativity in engineering students.…”
Section: Introductionmentioning
confidence: 99%
“…In engineering, open‐ended assignments are used to encourage exploration of a problem (Daly et al., ), and often include work in teams, real‐world problems, or real stakeholders (Dewulf & Baillie, ; Stouffer, Russel, & Oliva, ). Proponents of open‐ended projects argue that they provide students with the opportunity to think about their own creative processes and identify ways to improve them (Baillie & Walker, ; Ishii, Suzuki, Fujiyoshi, Fujii, & Kozawa, ; Jablokow, ).…”
mentioning
confidence: 99%