2015
DOI: 10.1590/2359-3997000000118
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Abstract: Objective: We report the preliminary assessment of InsuOnline © , a serious game designed for medical education on insulin therapy. Materials and methods: We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline © , as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 m… Show more

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Cited by 20 publications
(19 citation statements)
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“…Participants were allowed to play the game in their preferred time and place, in the number of sessions they wanted. The amount of time necessary to finish the game was about 4 h in a previous study [37]. Usability, playability, and preliminary educational effectiveness of previous versions of the game were previously assessed and reported [36,37]; development was “frozen” during the trial.…”
Section: Methodsmentioning
confidence: 99%
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“…Participants were allowed to play the game in their preferred time and place, in the number of sessions they wanted. The amount of time necessary to finish the game was about 4 h in a previous study [37]. Usability, playability, and preliminary educational effectiveness of previous versions of the game were previously assessed and reported [36,37]; development was “frozen” during the trial.…”
Section: Methodsmentioning
confidence: 99%
“…All subscales were previously tested and refined in our pilot study with medical students and residents [36,37]. …”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Educational games can be a complementary activity to lectures or replace them. While some authors reported that educational games improve students' learning (Rao and Dicarlo, 2001;Barclay et al, 2011;Choudhury et al, 2015;Luchi et al, 2017), others did not (McCarroll et al, 2009;Diehl et al, 2015).…”
Section: Introductionmentioning
confidence: 99%