2015
DOI: 10.1590/1519-6984.0413
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Games in the environmental context and their strategic use for environmental education

Abstract: This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (Gadamer, 1996) and his discovery of the logical, ontological and structural model of the game that takes place during the experience that is the basis of comprehension. Thus, digital games are proposed as manners, methods and ways to improve the understanding, interpretation and application of the concepts of Sustainability and Environmental Principles. The attraction of the game as a pedagogic space lays in the fac… Show more

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Cited by 7 publications
(7 citation statements)
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References 3 publications
(3 reference statements)
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“…No contexto internacional as atividades lúdicas têm demonstrado importantes resultados na sala de aula. Branco et al, (2015) utilizaram jogos digitais para demonstrar que as tecnologias também podem ser utilizadas como recurso para o estudo da sustentabilidade e do meio-ambiente em Ciências Ambientais. Branco et al (2015) discutem que os jogos podem se constituir como espaço pedagógico, permitindo discussões acerca de temas ambientais e científicos.…”
Section: Corpo Teórico Da Pesquisa: O Lúdico No Ensino De Ciênciasunclassified
“…No contexto internacional as atividades lúdicas têm demonstrado importantes resultados na sala de aula. Branco et al, (2015) utilizaram jogos digitais para demonstrar que as tecnologias também podem ser utilizadas como recurso para o estudo da sustentabilidade e do meio-ambiente em Ciências Ambientais. Branco et al (2015) discutem que os jogos podem se constituir como espaço pedagógico, permitindo discussões acerca de temas ambientais e científicos.…”
Section: Corpo Teórico Da Pesquisa: O Lúdico No Ensino De Ciênciasunclassified
“…The communication of environmental health research findings has evolved over time from generic risk messages aimed at the general public (e.g., Public Service Announcements), to risk messaging, educational modules, online games and mobile apps, and websites that are targeted to specific subpopulations, or segments of society, and delivered in a variety of modalities (Branco et al 2015;Guidotti 2013;Korfmacher and Garrison 2014). In recent years, the delivery of environmental health risk communications has utilized the reach of social media and mobile based platforms to deliver information to a wider audience (G. L. Kreps 2014b; Neuhauser and Kreps 2003).…”
Section: The Evolution Of Risk Communicationmentioning
confidence: 99%
“…These approaches have increased interest in STEM subjects and made environmental issues accessible, understandable and actionable (Korfmacher and Garrison 2014;Read et al 2016). More recently, game-based learning has also been explored as a viable means for increasing critical thinking, creative problem solving and teamwork to address environmental sustainability and management issues (Branco et al 2015;Madani et al 2017). These STEM efforts have contributed to our understanding of EHL and how such approaches can serve to inform and inspire youth.…”
Section: The Evolution Of Risk Communicationmentioning
confidence: 99%
“…The use of game allows players to internalise the ecological sensitivity of playing the game (Branco et al, 2015). The use of posters with drawing illustrations is expected to help students better understand the materials provided.…”
Section: Learning Mediamentioning
confidence: 99%