2015
DOI: 10.1590/1516-4446-2014-1560
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Abstract: Objective: To test a potential treatment for social phobia, which provides exposure to phobia-inducing situations via computer-generated, three-dimensional images, using an open clinical trial design. Methods: Twenty-one patients with a DSM-IV diagnosis of social phobia took part in the trial. Treatment consisted of up to 12 sessions of exposure to relevant images, each session lasting 50 minutes. Results: Improvements in social anxiety were seen in all scales and instruments used, including at follow-up 6 mon… Show more

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Cited by 42 publications
(13 citation statements)
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“…The available literature reveals the existence of a large number of recent studies that support effectiveness of video games in the evaluation and treatment of psychological disorders ( Ceranoglu, 2010 ; Stallard et al, 2010 ; Geurts et al, 2011 ; Connolly et al, 2012 ; Fernández-Aranda et al, 2012 ; Sereni et al, 2014 ; Aiken and Berry, 2015 ; Choi and Lee, 2015 ; Karimpur and Hamburger, 2015 ). For example, virtual reality has been utilized in the treatment of various phobias such as acrophobia ( Levy et al, 2016 ), social anxiety disorder ( Gebara et al, 2016 ), agoraphobia ( Quero et al, 2014 ), and arachnophobia ( Miloff et al, 2016 ).…”
Section: Introductionmentioning
confidence: 99%
“…The available literature reveals the existence of a large number of recent studies that support effectiveness of video games in the evaluation and treatment of psychological disorders ( Ceranoglu, 2010 ; Stallard et al, 2010 ; Geurts et al, 2011 ; Connolly et al, 2012 ; Fernández-Aranda et al, 2012 ; Sereni et al, 2014 ; Aiken and Berry, 2015 ; Choi and Lee, 2015 ; Karimpur and Hamburger, 2015 ). For example, virtual reality has been utilized in the treatment of various phobias such as acrophobia ( Levy et al, 2016 ), social anxiety disorder ( Gebara et al, 2016 ), agoraphobia ( Quero et al, 2014 ), and arachnophobia ( Miloff et al, 2016 ).…”
Section: Introductionmentioning
confidence: 99%
“…In their study, Jerdan et al concluded that VR is a promising form of relaxation [ 13 ]. However, most studies on the use of VR are related to the treatment of anxiety disorders, including arachnophobia [ 36 , 37 , 38 , 39 ] or social phobia, where Gebara et al described improvement in the area of a social anxiety disorder (SAD) across all scales used, and their study showed that exposure to VR leads to better treatment adherence and a reduction in SAD symptoms [ 40 ]. In their study, Urech et al observed an improvement in SAD symptoms as compared to pre-study and follow-up assessment and suggested that VR is a feasible and promising therapy medium [ 35 ].…”
Section: Discussionmentioning
confidence: 99%
“…Most studies into treatment for SAD employed virtual reality systems with immersive headsets. A few studies used computer-generated 3-D scenes, but these studies were uncontrolled [62,63]. For the technical differences between immersive virtual reality and computer-generated 3-D scenes, see Cipresso et al [64].…”
Section: Future Directionsmentioning
confidence: 99%