2019
DOI: 10.1590/0004-282x20190025
|View full text |Cite
|
Sign up to set email alerts
|

Virtual reality in the rehabilitation of patients with stroke: an integrative review

Abstract: Objective: To describe the intervention protocols to using commercial video games as virtual reality (VR) in rehabilitation of patients with stroke. Methods: Integrative review using the descriptors “rehabilitation”, “virtual reality exposure therapy” and “videogames” in the LILACS and PUBMED databases. Articles published from 2011 to 2018 were selected. Results: We found 1,396 articles, 1,383 were excluded and 13 were selected. Most of the articles were randomized clinical trials published in 2014 or later.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
21
1
7

Year Published

2019
2019
2023
2023

Publication Types

Select...
7
1
1

Relationship

1
8

Authors

Journals

citations
Cited by 54 publications
(32 citation statements)
references
References 34 publications
3
21
1
7
Order By: Relevance
“…The literature does not have a standardization of interventions and/or games used in virtual reality programs. Thus, the protocol chosen had the number of sessions and duration following the findings of Aramaki et al 26 . Therefore, the protocol consisted of three weekly sessions lasting 40 minutes each, developed over 12 weeks, for a total of 36 sessions.…”
Section: Phase 2: Interventionmentioning
confidence: 99%
“…The literature does not have a standardization of interventions and/or games used in virtual reality programs. Thus, the protocol chosen had the number of sessions and duration following the findings of Aramaki et al 26 . Therefore, the protocol consisted of three weekly sessions lasting 40 minutes each, developed over 12 weeks, for a total of 36 sessions.…”
Section: Phase 2: Interventionmentioning
confidence: 99%
“…An important factor influencing the effectiveness of the intervention is the amount of time devoted to the training. Dosage and duration differs wildley in VR studies [1,7,10,11]. According to the Royal Duch Society of Physical Therapy the duration of therapy session should be 30 min for 5 days per a week for several weeks [15].…”
Section: Discussionmentioning
confidence: 99%
“…Their ages were from 37 to 78 (mean 58.11) years. Hemiparetic post-stroke (7 right-sided, 4 left-sided) patients with impaired walking ability were included in case of: (1) positive Romberg test, (2) minimum muscle strength on BMC scale 3 in the gluteal muscles and femoral quadriceps muscle, (3) spasticity between mild to moderate (MAS1+ or 2) in the impaired lower extremity. All of them agreed to take part in the study.…”
Section: Participantsmentioning
confidence: 99%
“…Once the disability is present, post-stroke survivors are included in rehabilitation treatment for optimal functional improvements and prevention of further functional decline [ 28 , 29 ]. Nowadays, special consideration is given to promising interventions including virtual reality in the rehabilitation and telerehabilitation of stroke affected patients [ 30 , 31 , 32 ]. Furthermore, patient-tailored treatment along with personalized management in the post-stroke period will hopefully bring to better health care and quality of life for these patients.…”
Section: Genetics and Inflammation In Post Stroke Recoverymentioning
confidence: 99%