The Economics of Crowdfunding 2018
DOI: 10.1007/978-3-319-66119-3_7
|View full text |Cite
|
Sign up to set email alerts
|

Crowdfunding as a Font of Entrepreneurship: Outcomes of Reward-Based Crowdfunding

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 13 publications
(6 citation statements)
references
References 9 publications
0
6
0
Order By: Relevance
“…The only top category for which no effect was found was game. As reported in Mollick (2018), popular categories require significantly more funding. Given that project creators are competing in the same resource pool, CC users might strategically view the non-CC creators who have created projects in more popular categories as competitors as the market saturates.…”
Section: Discussionmentioning
confidence: 96%
See 1 more Smart Citation
“…The only top category for which no effect was found was game. As reported in Mollick (2018), popular categories require significantly more funding. Given that project creators are competing in the same resource pool, CC users might strategically view the non-CC creators who have created projects in more popular categories as competitors as the market saturates.…”
Section: Discussionmentioning
confidence: 96%
“…When creators launch their projects on crowdfunding platforms, they usually need to pick an area or a category such as games, music or film. It is reasonable to expect that creators tend to think other creators in the same category pose a stronger competitive threat to them than creators from other categories (Mollick, 2018). For instance, a creator in the film category is more likely to regard another creator in the film category, compared to the video game category, as a potential competitor for the same pool of resources.…”
Section: Crowdfunding Through the Collective Action Lens: When Compet...mentioning
confidence: 99%
“…Future research may consider other types of information uncertainty beyond the project's likelihood of success and may investigate their influence on the pledging dynamics. For instance, one salient concern from backers is whether and when project creators will successfully deliver the products (Mollick & Kuppuswamy, 2014). This type of information asymmetry and uncertainty may affect backers' pledging decisions even after the target is reached when the success uncertainty is resolved.…”
Section: Discussionmentioning
confidence: 99%
“…It represents nearly 50% (214/549) of all projects that have reached over $1 million. Third, games are among the projects closest to those pursued by serial entrepreneurs (Xu, 2015) and aimed at creating or sustaining an organisation rather than a one-off campaign (Mollick, 2018;Parhankangas & Renko, 2017). It also allowed us to see if the creators repeat the same tactics in different campaigns and how their strategy changes.…”
Section: Methodsmentioning
confidence: 99%