Real-world applications have high demands for semantic segmentation methods. Although semantic segmentation has made remarkable leap-forwards with deep learning, the performance of real-time methods is not satisfactory. In this work, we propose PP-LiteSeg, a novel lightweight model for the real-time semantic segmentation task. Specifically, we present a Flexible and Lightweight Decoder (FLD) to reduce computation overhead of previous decoder. To strengthen feature representations, we propose a Unified Attention Fusion Module (UAFM), which takes advantage of spatial and channel attention to produce a weight and then fuses the input features with the weight. Moreover, a Simple Pyramid Pooling Module (SPPM) is proposed to aggregate global context with low computation cost. Extensive evaluations demonstrate that PP-LiteSeg achieves a superior tradeoff between accuracy and speed compared to other methods. On the Cityscapes test set, PP-LiteSeg achieves 72.0% mIoU/273.6 FPS and 77.5% mIoU/102.6 FPS on NVIDIA GTX 1080Ti. Source code and models are available at Pad-dleSeg: https://github.com/PaddlePaddle/PaddleSeg.
High-quality training data play a key role in image segmentation tasks. Usually, pixel-level annotations are expensive, laborious and time-consuming for the large volume of training data. To reduce labelling cost and improve segmentation quality, interactive segmentation methods have been proposed, which provide the result with just a few clicks. However, their performance does not meet the requirements of practical segmentation tasks in terms of speed and accuracy. In this work, we propose EdgeFlow, a novel architecture that fully utilizes interactive information of user clicks with edge-guided flow. Our method achieves state-of-the-art performance without any post-processing or iterative optimization scheme. Comprehensive experiments on benchmarks also demonstrate the superiority of our method. In addition, with the proposed method, we develop an efficient interactive segmentation tool for practical data annotation tasks. The source code and tool is avaliable at https://github.com/PaddlePaddle/PaddleSeg.
Deep nets have done well with early adopters, but the future will soon depend on crossing the chasm. The goal of this paper is to make deep nets more accessible to a broader audience including people with little or no programming skills, and people with little interest in training new models. A github is provided with simple implementations of image classification, optical character recognition, sentiment analysis, named entity recognition, question answering (QA/SQuAD), machine translation, speech to text (SST), and speech recognition (STT). The emphasis is on instant gratification. Non-programmers should be able to install these programs and use them in 15 minutes or less (per program). Programs are short (10–100 lines each) and readable by users with modest programming skills. Much of the complexity is hidden behind abstractions such as pipelines and auto classes, and pretrained models and datasets provided by hubs: PaddleHub, PaddleNLP, HuggingFaceHub, and Fairseq. Hubs have different priorities than research. Research is training models from corpora and fine-tuning them for tasks. Users are already overwhelmed with an embarrassment of riches (13k models and 1k datasets). Do they want more? We believe the broader market is more interested in inference (how to run pretrained models on novel inputs) and less interested in training (how to create even more models).
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