We consider a consensus reaching process in a group of individuals meant as an attempt to make preferences of the individuals more and more similar, that is, getting closer and closer to consensus. We assume a general form of intuitionistic fuzzy preferences and a soft definition of consensus that is basically meant as an agreement of a considerable (e.g., most, almost all) majority of individuals in regards to a considerable majority of alternatives. The consensus reaching process is meant to be run by a moderator who tries to get the group of individuals closer and closer to consensus by argumentation, persuasion, etc. The moderator is to be supported by some additional information, exemplified by more detailed information on which individuals are critical as, for instance, they are willing to change their testimonies or are stubborn, which pairs of options make the reaching of consensus difficult, etc. In this paper we extend this paradigm proposed and employed in our former works with the use of a novel data mining tool, so called action rules which make it possible to more clearly indicate and suggest to the moderator with which experts and with respect to which option it may be expedient to deal. We show the usefulness of this new approach.
Abstract. This paper addresses the problem of multi-label classification of emotions in musical recordings. The data set contains 875 samples (30 seconds each). The samples were manually labelled into 13 classes, without limits regarding the number of labels for each sample. The experiments and the results are discussed in this paper.
Abstract. Music is not only a set of sounds, it evokes emotions, subjectively perceived by listeners. The growing amount of audio data available on CDs and in the Internet wakes up a need for content-based searching through these files. The user may be interested in finding pieces in a specific mood. The goal of this paper is to elaborate tools for such a search. A method for the appropriate objective description (parameterization) of audio files is proposed, and experiments on a set of music pieces are described. The results are summarized in concluding chapter.
Action rules assume that attributes in a database are divided into two groups: stable and flexible. In general, an action rule can be constructed from two rules extracted earlier from the same database. Furthermore, we assume that these two rules describe two different decision classes and our goal is to reclassify objects from one of these classes into the other one. Flexible attributes are essential in achieving that goal because they provide a tool for making hints to a user about what changes within some values of flexible attributes are needed for a given group of objects to reclassify them into a new decision class. A new subclass of attributes called semi-stable attributes is introduced. Semi-stable attributes are typically a function of time and undergo deterministic changes~e.g., attribute age or height!. So, the set of conditional attributes is partitioned into stable, semi-stable, and flexible. Depending on the semantics of attributes, some semi-stable attributes can be treated as flexible and the same new action rules can be constructed. These new action rules are usually built to replace some existing action rules whose confidence is too low to be of any interest to a user. The confidence of new action rules is always higher than the confidence of rules they replace. Additionally, the notion of the cost and feasibility of an action rule is introduced in this article. A heuristic strategy for constructing feasible action rules that have high confidence and possibly the lowest cost is proposed.
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