KRS-Online system is a web-based information system to assist the process of preparing the KRS of every student in University of Muhammadiyah Malang. In this research, the level of usability of the system will be measured and the relationship between the independent variables (usefulness, ease of use, and ease of learning) and dependent variable (satisfaction), either simultaneously or partially, will be analyzed. Usability measurement adopted in this study is USE questionnaire that contains usefulness, ease of use, ease of learning, and satisfaction variables. This research involves 100 respondents from the KRS-Online system users. The result shows that measuring usability produces feasibility of 73.312%, which means usability of KRS-Online system is "acceptable". On the other hand, this study proves that there is a significant influence between usefulness, ease of use, and ease of learning variables with the satisfaction variable simultaneously. In addition, usefulness and ease of use variables significantly affect the satisfaction variable partially, while the ease of learning variable does not significantly affect the satisfaction variable. Intisari-Sistem KRS-Online merupakan sebuah sistem informasi berbasis web yang berguna untuk membantu proses penyusunan KRS setiap mahasiswa Universitas Muhammadiyah Malang. Dalam makalah ini akan diukur tingkat usability system dan dinalisis hubungan antara variabel bebas, yaitu usefulness (kebergunaan), ease of use (kemudahan penggunaan), dan ease of learning (kemudahan mempelajari) terhadap variabel terikat, yaitu satisfaction (kepuasan) secara simultan maupun parsial. Pengukuran usability dalam makalah ini mengadopsi kuesioner USE yang memuat variabel usefulness, ease of use, ease of learning, dan satisfaction. Pengambilan data melibatkan 100 responden dari pengguna sistem KRS-Online. Hasil analisis menunjukkan bahwa pengukuran usability menghasilkan nilai persentase kelayakan sebesar 73,312 yang berarti usability sistem KRS-Online memiliki nilai "layak". Di sisi lain, dibuktikan bahwa terdapat pengaruh yang signifikan antara variabel usefulness, ease of use, dan ease of learning terhadap variabel satisfaction secara simultan. Selain itu, secara parsial variabel usefulness dan ease of use berpengaruh secara signifikan terhadap variabel satisfaction, sedangkan variabel ease of learning tidak berpengaruh secara signifikan terhadap variabel satisfaction.
Untuk mengetahui apakah sistem informasi Universitas Muhammadiyah Malang berjalan sebagaimana mestinya, maka diperlukan proses evaluasi terhadap kinerja dari sistem informasi tersebut. Evaluasi dapat dilakukan dengan dengan berbagai cara sesuai dengan tujuan dari evaluasi tersebut. Evaluasi yang dilakukan terhadap sistem informasi Universitas Muhammadiyah Malang dengan menggunakan PIECES Framework. Analisis dilakukan dengan menggunakan 6 fokus analisis yaitu performance, information and data, economy, control and security, efficiency, dan service. Tujuan penelitian ini adalah untuk mengetahui tingkat kepuasan dan tingkat kepentingan sistem informasi Universitas Muhammadiyah Malang, mengetahui kelemahan dan kekuatan dan menganalisis komponen apa saja yang perlu ditingkatkan kualitas pelayanannya. Data didapatkan dari penyebaran kuesioner terhadap 40 pengguna sistem informasi Universitas Muhammadiyah Malang. Hasil penelitian ini diketahui bahwa pengukuran rata-rata tingkat kepuasan berada pada 3,6 yang berarti sistem informasi Universitas Muhammadiyah Malang telah memberikan kepuasan kepada pengguna, sedangkan untuk nilai pengukuran rata-rata tingkat kepentingan 3,4 yang berarti sistem informasi Universitas Muhammadiyah Malang dianggap penting oleh pengguna.
Saat ini kontes burung berkicau sudah sangat menjamur dan menjadi trend di kota Malang. Dengan banyaknya pendatang baru dalam dunia kicau burung, masih banyak orang yang belum mengetahui lokasi tempat kontes burung berkicau di kota Malang. Saat ini sudah ada sekitar 20 tempat kontes burung berkicau di kota Malang belum termasuk tempat kontes yang berada diwilayah kabupaten dan kota Batu. Dengan sedikitnya informasi tentang lokasi kontes burung di kota malang pada penelitian ini penulis membuat sistem informasi geografis pemetaan lokasi kontes burung berkicau di kota Malang berbasis web,pengembangan sistem informasi ini dengan menggunakan metode pengembangan waterfall. Dengan adanya sistem informasi ini diharapkan bagi para kicau mania kota Malang maupun dari luar kota bisa mengetahui dimana lokasi kontes burung yang akan mereka tuju.
Evaluated activity as a detail of the human physical movement has become a leading subject for researchers. Activity recognition application is utilized in several areas, such as living, health, game, medical, rehabilitation, and other smart home system applications. For recognizing the activity, the accelerometer was popular sensors. As well as a gyroscope, in addition to dimension, low computation, and can be embedded in a smartphone. Used smartphone with an accelerometer as a popular solution for recognized daily activity. Signal was generated from the accelerometer as a time-series data is an actual approach like a human activity pattern. Traditional machine learning method in mid of the modern method worth it considering. Single position triaxial accelerometer-gyroscope Motion data have acquired in an of 30 volunteers.
Human-Computer Interaction (HCI) is a scientific field to determine user characteristics or so-called persona. HCI describes a system that must be easy to use, provides security to users, easy to learn and has usability. The purpose of the study was conducted to obtain various perspectives on the use of software in the InfoKHS University of Muhammadiyah Malang (UMM) academic system according to user characteristics so that the design of software requirements is expected to be representative of various types of users. The HCI assessment is carried out in software development (SD) focusing on the elicitation of needs. Focus on using user methods. As an analysis of user needs. Qualitative data were analyzed based on country hypotheses obtained for the first time in this research phase. In this study, a User Persona was done with an iterative method to ensure each phase was validated. The results show that iterations are needed several times to get the use of detailed cases diagram of each user's needs.
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