Penelitian ini dilakukan di Kabupaten Poso dengan menggunakan metode penelitian gabungan kualitatif dan kuantitatif. Alternatif lahan yang dapat digunakan untuk perumahan dan kawasan permukiman diperoleh dengan melakukan serangkaian analisis dimulai dari tahapan analisis proyeksi pertumbuhan penduduk time series, tahap analisis kemampuan lahan, tahap analisis nilai potensi pertumbuhan permukiman dan tahap analisis perkembangan permukiman. Lahan yang digunakan untuk perumahan dan kawasan permukiman harus memenuhi persyaratan yang layak huni untuk dapat berlanjut (sustainable). Lahan yang dapat digunakan adalah lahan non produktif, lahan yang kemiringannya di bawah 25%, memiliki kecenderungan kompak, sesuai dengan rencana tata ruang wilayah Kabupaten Poso, tidak rawan bencana (tsunami, gempa bumi, banjir, longsor dan abrasi), serta bukan daerah negative list. Berdasarkan hasil penelitian, luasan Pola Ruang untuk perumahan dan kawasan permukiman dalam Revisi RTRW Kabupaten Poso belum mempertimbangkan Kawasan negative list antara lain KP2B, Kawasan pengukuhan kehutanan sesuai SK 8113, Kawasan pertambangan dengan status IUP Produksi, Kajian Kawasan Rawan Bencana. Arahan Pola Ruang ideal yang direkomendasikan untuk pembangunan dan pengembangan perumahan dan kawasan permukiman adalah sebesar 6.666,64 Ha. Besaran alokasi ruang ini lebih besar 508,12 Ha dari alokasi ruang dalam revisi RTRW Kabupaten Poso.
Interactive media-based art learning using AR makes the learning process become active, creative, and meaningful. The purpose of this research are to know the influence of interactive learning media based on augmented reality on students academic achievement on art learning, and to analyze students opinion about the interactive use of media based on augmented. The research design was a quasi-experimental with pre-test post-test control group design. The study was conducted with 80 students in the elementary teacher education. The study was to analyze the different influence of interactive media based on augmented reality with conventional learning without using AR. It was found that the use of AR had a positive influence on students' academic achievement in art learning. These results indicate that AR applications are effective in improving the achievement of art learning outcomes. In addition to the qualitative data gathered from the students using questionnaire showed that AR application can be used as an interest in learning art, 87 % offered positive responses concerning the influences of the AR application, while 13% stated negative opinions. The results of this study can be used as a guide for planning and the use of Augmented reality (AR) in the subsequent teaching and learning process.
This service aims to increase the learning motivation of fourth grade elementary school students using interactive student worksheets based on live worksheets. The method used in this dedication is through training activities/workshops for teachers at SD Negeri Jajar, Surakarta and continued to be implemented for class IV students at SD N Jajar Surakarta totaling 15 students. The type of LKPD used in this service is interactive LKPD based on live worksheets. The results of this service indicate that the motivation of students has increased through the use of live worksheet-based interactive worksheets. The results of the first implementation were 2 or 13.3% of students in the good category, and 13 or 86.7% of students in the poor category. Then it increased in the second implementation which showed as many as 3 students or 20% in the very good motivation category, 9 students or 60% in the good category. This service activity provides insight for teachers to increase the optimal use of LKPD through an attractive platform, namely live worksheets.
<em>The purpose of this research is to improve the students’ ability to solve math word problem in fifth grade of State Elementary School of Tegalsari No.60 Surakarta in the academic year 2017/2018 through Logan Avenue Problem Solving (LAPS-Heuristic) learning. The data collecting techniques were in-depth interviews, observations, tests, and documentation. The data validating technique were content validity, technique triangulation, and source triangulation. Data analyzing were descriptive comparative analysis and interactive analysis. The results of this class action research showed the achievement of the ability to solve math word problem at fifth-grade students of Tegalsari State Elementary School No.60 Surakarta academic year 2017/2018. The classical completeness of students’ score to solve math word problem has increased, from 33,33% in pretest to 57,14% in cycle I, and 85,71% in cycle II. The conclusion of this research is the use of LAPS-Heuristic learning can improve the students’ ability to solve math word problem in fifth-grade of State Elementary School of Tegalsari No.60 Surakarta academic year 2017/2018.</em>
<p><em>The purpose of this research was to improve the skill of writing poetry by applied DWA (Direct Writing Activity) Strategy for fifth grade students in SDN Munggung 1 Surakarta on academic year of 2018/2019.The form of this research was a Classroom Action Research which conducted in two cycles. Each cycle consisted of four stages i.e. planning, action, observation, and reflection. The subjects of this research included teacher and 33 fifth grade students in SDN Munggung 1 Surakarta. The data collected by interview, observation, test, and documentation techniques. The data validity test were using content validity, triangulation of resource, and triangulation of technique.The result of this research shows the improvement of skill of writing poetry values from pre-action, cycle I until cycle II</em><em>.</em></p>
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