Reaching movements are subject to noise in both the planning and execution phases of movement production. The interaction of these noise sources during natural movements is not well understood, despite its importance for understanding movement variability in neurologically intact and impaired individuals. Here we examined the interaction of planning and execution related noise during the production of unconstrained reaching movements. Subjects performed sequences of two movements to targets arranged in three vertical planes separated in depth. The starting position for each sequence was also varied in depth with the target plane; thus required movement sequences were largely contained within the vertical plane of the targets. Each final target in a sequence was approached from two different directions, and these movements were made with or without visual feedback of the moving hand. These combined aspects of the design allowed us to probe the interaction of execution and planning related noise with respect to reach endpoint variability. In agreement with previous studies, we found that reach endpoint distributions were highly anisotropic. The principal axes of movement variability were largely aligned with the depth axis, i.e., the axis along which visual planning related noise would be expected to dominate, and were not generally well aligned with the direction of the movement vector. Our results suggest that visual planning-related noise plays a dominant role in determining anisotropic patterns of endpoint variability in three-dimensional space, with execution noise adding to this variability in a movement direction-dependent manner.
The football helmet is a device used to help mitigate the occurrence of impactrelated traumatic (TBI) and minor traumatic brain injuries (mTBI) in the game of American football. The current design methodology of using a hard shell with an energy absorbing liner may be adequate for minimizing TBI, however it has had less effect in minimizing mTBI. The latest research in brain injury mechanisms has established that the current design methodology has produced a helmet to reduce linear acceleration of the head. However, angular accelerations also have an adverse effect on the brain response, and must be investigated as a contributor of brain injury.To help better understand how the football helmet design features effect the brain response during impact, this research develops a validated football helmet model and couples it with a full LS-DYNA human body model developed by the Global Human Body Modeling Consortium (v4.1.1). The human body model is a conglomeration of several validated models of different sections of the body. Of particular interest for this research is the Wayne State University Head Injury Model for modeling the brain. These human body models were validated using a combination of cadaveric and animal studies.In this study, the football helmet was validated by laboratory testing using drop tests on the crown of the helmet. By coupling the two models into one finite element model, the brain response to impact loads caused by helmet design features can be investigated. In the present research, LS-DYNA is used to study a helmet crown impact with a rigid steel plate so as to obtain the strain-rate, strain, and stress experienced in the corpus callosum, midbrain, and brain stem as these anatomical regions are areas of concern with respect to mTBI.ii ACKNOWLEDGMENTS
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