With the support of the blockchain systems, the cryptocurrency has changed the world of virtual assets. Digital games, especially those with massive multi-player scenarios, will be significantly impacted by this novel technology. However, there are insufficient academic studies on this topic. In this work, we filled the blank by surveying the state-of-the-art blockchain games. We discuss the blockchain integration for games and then categorize existing blockchain games from the aspects of their genres and technical platforms. Moreover, by analyzing the industrial trend with a statistical approach, we envision the future of blockchain games from technological and commercial perspectives.
Although there have been a variety of studies on waste classification management, there are few studies on how governments can effectively publicize waste classification knowledge in order to enhance citizen participation. Government publicity may be the key to the effective implementation of waste classification management in China. The purpose of this study is to examine the effects of government publicity, consumer attitudes, subjective norms, perceived behavioral control and consumer knowledge on consumers’ willingness to classify waste in the process of waste management in China. The methodology used for the study included data collected from a survey conducted among citizens from four cities in China, the extended theory of planned behavior model and a moderating effect analyses using the statistical software Amos17.0 and SPSS 22.0, utilizing structural equation modeling, hierarchical regression, and the interpretation of the results. The results show that government publicity has a significant positive impact on consumer attitudes, subjective norms, and perceived behavioral control. The positive effect of consumer attitudes and perceived behavioral control on waste classification intentions are significant. Consumer knowledge plays a significant role in moderating the effect of perceived behavioral control on waste classification intentions. The findings of this study are of great significance to government and public decision-making. The results strongly suggest that the government should vigorously publicize the knowledge of waste classification at the initial stage of implementation of waste classification. Furthermore, a detailed distinction between types of consumers and the role of personal values in the implementation of waste classification is considered as a direction of future research.
Blockchain gaming is an emerging entertainment paradigm. However, blockchain games are still suffering from security issues, due to the immature blockchain technologies and its unsophisticated developers. In this work, we analyzed the blockchain game architecture and reveal the possible penetration methods of cracking. We scanned more than 600 commercial blockchain games to summarize a security overview from the perspective of the web server and smart contract, respectively. We also conducted three case studies for blockchain games to show detailed vulnerability detection.
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