In many competitive sports, players try to deceive their opponents about their behavioral intentions by using specific body movements or postures called fakes. For example, fakes are performed in basketball when a player gazes in one direction but passes or shoots the ball in another direction to avert efficient defense actions. The present study aimed to identify the cognitive processes that underlie the effects of fakes. The paradigmatic situation studied was the head fake in basketball. Observers (basketball novices) had to decide as quickly as possible whether a basketball player would pass a ball to the left or to the right. The player's head and gaze were oriented in the direction of an intended pass or in the opposite direction (i.e., a head fake). Responding was delayed for incongruent compared to congruent directions of the player's gaze and the pass. This head fake effect was independent of response speed, the presence of a fake in the immediately preceding trial, and practice with the task. Five further experiments using additive-factors logic and locus-of-slack logic revealed a perceptual rather than motor-related origin of this effect: Turning the head in a direction opposite the pass direction appears to hamper the perceptual encoding of pass direction, although it does not induce a tendency to move in the direction of the head's orientation. The implications of these results for research on deception in sports and their relevance for sports practice are discussed.
Please cite this article as: Janczyk, M., Skirde, S., Weigelt, M., Kunde, W., Visual and tactile action effects determine bimanual coordination performance, Human Movement Science (2009Science ( ), doi: 10.1016Science ( /j.humov.2009 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. ACCEPTED MANUSCRIPT ACCEPTED MANUSCRIPT AbstractEffect-based models of motor control assign a crucial role to anticipated perceptual feedback in action planning. Two experiments were conducted to test the validity of this proposal for discrete bimanual key press responses. The results revealed that the normally observed performance advantage for the preparation of two responses with homologous rather than non-homologous fingers becomes inverted when homologous fingers produce non-identical visual effects, and non-homologous fingers produce identical visual effects. In Experiment 2 the finger homology effect was strongly reduced when homologous fingers produced nonidentical tactile feedback. The results show that representations of to-be-produced visual and tactile action effects both contribute to action planning, though possibly to a varying degree.Implications of these results for effect-based models of motor control are considered.
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