The concept of playing and learning in the classroom has begun to change from playing using physical toys to playing using a computer such as games. The use of serious games as a learning media can help the improvement of dopamine hormones in human body, which is responsible for bringing pleasure and joy to our mind. When that hormone is triggered, the children will be easier to understand the information provided through the game. TKK Mitra has several problems, such as (1) The old computer with a low spec that they had, so it would be difficult for them to download or to install the new game. (2) The lack of games that can be used for teaching the children, so they often get bored quickly. The purpose of this research is to design an educational PC game. The result of this research is an education game for color and object recognition in English for early childhood education.
Entrepreneurship knowledge has the power to maximize the youth's potential. Introducing the benefit of entrepreneurship skills to them would be one of the alternatives to escaping poverty and unemployment, especially for those who cannot continue their education to a higher level. To spread the entrepreneurial spirit to the young generation, a Digital Entrepreneurship Training Program was introduced in Sampora Village, Cisauk District. This program was a community service activity to increase the entrepreneurial interest of the Sampora youth villagers, who are members of Karang Taruna and Warung Teknologi (local youth organizations). Seminars, Workshop, and online discussions were leads to independent and productive sustainable activities. This program consists of five sub-activities: Open Recruitment; Entrepreneurship Basic Theory Training; Success Story and Achievement Motivation Training; Creative Business Plans and Digital Media for E-commerce Training; Creative Digital Business Plan Competition. The success criteria for the program are generated from the questionnaire that has been given to participants. We intended to study the increased level of knowledge regarding entrepreneurship, the increased level of commitment to implementing entrepreneurship programs, and the increased level of entrepreneurial desire. In this program, the participants were not only provided with entrepreneurial skills but they practiced them directly.
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