A B S T R A C TWaste Management (WM) represents an important part of Smart Cities (SCs) with significant impact on modern societies. WM involves a set of processes ranging from waste collection to the recycling of the collected materials. The proliferation of sensors and actuators enable the new era of Internet of Things (IoT) that can be adopted in SCs and help in WM. Novel approaches that involve dynamic routing models combined with the IoT capabilities could provide solutions that outperform existing models. In this paper, we focus on a SC where a number of collection bins are located in different areas with sensors attached to them. We study a dynamic waste collection architecture, which is based on data retrieved by sensors. We pay special attention to the possibility of immediate WM service in high priority areas, e.g., schools or hospitals where, possibly, the presence of dangerous waste or the negative effects on human quality of living impose the need for immediate collection. This is very crucial when we focus on sensitive groups of citizens like pupils, elderly or people living close to areas where dangerous waste is rejected. We propose novel algorithms aiming at providing efficient and scalable solutions to the dynamic waste collection problem through the management of the trade-off between the immediate collection and its cost. We describe how the proposed system effectively responds to the demand as realized by sensor observations and alerts originated in high priority areas. Our aim is to minimize the time required for serving high priority areas while keeping the average expected performance at high level. Comprehensive simulations on top of the data retrieved by a SC validate the proposed algorithms on both quantitative and qualitative criteria which are adopted to analyze their strengths and weaknesses. We claim that, local authorities could choose the model that best matches their needs and resources of each city.
Location-based mobile services have been in use, and studied, for a long time. With the proliferation of wireless networking technologies, users are mostly interested in advanced services that render the surrounding environment (i.e., the building) highly intelligent and significantly facilitate their activities. In this paper our focus is on indoor navigation, one of the most important location services. Existing approaches for indoor navigation are driven by geometric information and neglect important aspects, such as the semantics of space and user capabilities and context. The derived applications are not intelligent enough to catalytically contribute to the pervasive computing vision. In this paper, a novel navigation mechanism is introduced. Such navigation scheme is enriched with user profiles and the adoption of an ontological framework. These enhancements introduce a series of technical challenges that are extensively discussed throughout the paper.
Abstract. In this article, we report software architectures for context awareness in mobile computing environments, sensor centric systems and discuss context modeling issues. Defining an architecture for supporting context-aware applications for mobile devices explicitly implies a scalable description of how to represent contextual information and which are the abstraction models capable of handling such information. Using sensors to retrieve contextual information (e.g., user location) leads to a sensor network scheme that provides services to the applications level. Operations for capturing, collating, storing, and disseminating contextual information at the lowest level and aggregating it into increasingly more abstract models qualify the context-aware systems. In this article, we introduce context aware systems in mobile computing environments, review the basic mechanisms underlying the operation of such systems, and discuss notable work and important architectures in the area.
This paper presents an Augmented and Virtual Reality (AR/VR) based IoT prototype system. Performing maintenance tasks in a complex environment is quite challenging and difficult due to complex, and possibly, underground facilities, uneasy access, human factors, heavy machineries, etc. Current technology is not acceptable because of significant delays in communication and data transmission, missing multi-input interfaces, and simultaneous supervision of multiple workers who are working in the extreme environment. The aim is to technically advance and combine several technologies and integrate them as integral part of a personnel safety system to improve safety, maintain availability, reduce errors and decrease the time needed for scheduled or ad hoc interventions. We emphasize on the aspects that were made "feasible" on the worker's side due to the equipment used (mobile computing equipment). We present that the demanding tasks that previously were simply undertaken on the fixed infrastructure are now possible on the mobile end. The research challenges lie in the development of real-time datatransmission, instantaneous analysis of data coming from different inputs, local intelligence in low power embedded systems, interaction with multiple on-site users, complex user interfaces, portability and wearability. This work is part EDUSAFE, a Marie Curie ITN (Initial Training Network) project focusing on research into the use of Augmented and Virtual Reality (AR/VR) during planned and ad hoc maintenance in extreme work environments.
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