Visual SLAM shows significant progress in recent years due to high attention from vision community but still, challenges remain for low-textured environments. Feature based visual SLAMs do not produce reliable camera and structure estimates due to insufficient features in a low-textured environment. Moreover, existing visual SLAMs produce partial reconstruction when the number of 3D-2D correspondences is insufficient for incremental camera estimation using bundle adjustment. This paper presents Edge SLAM, a feature based monocular visual SLAM which mitigates the above mentioned problems. Our proposed Edge SLAM pipeline detects edge points from images and tracks those using optical flow for point correspondence. We further refine these point correspondences using geometrical relationship among three views. Owing to our edge-point tracking, we use a robust method for two-view initialization for bundle adjustment. Our proposed SLAM also identifies the potential situations where estimating a new camera into the existing reconstruction is becoming unreliable and we adopt a novel method to estimate the new camera reliably using a local optimization technique. We present an extensive evaluation of our proposed SLAM pipeline with most popular open datasets and compare with the state-of-the art. Experimental result indicates that our Edge SLAM is robust and works reliably well for both textured and less-textured environment in comparison to existing state-of-the-art SLAMs.
Autonomous Micro Aerial Vehicles (MAVs) gained tremendous attention in recent years. Autonomous flight in indoor requires a dense depth map for navigable space detection which is the fundamental component for autonomous navigation. In this paper, we address the problem of reconstructing dense depth while a drone is hovering (small camera motion) in indoor scenes using already estimated cameras and sparse point cloud obtained from a vSLAM. We start by segmenting the scene based on sudden depth variation using sparse 3D points and introduce a patch-based local plane fitting via energy minimization which combines photometric consistency and co-planarity with neighbouring patches. The method also combines a plane sweep technique for image segments having almost no sparse point for initialization. Experiments show, the proposed method produces better depth for indoor in artificial lighting condition, low-textured environment compared to earlier literature in small motion.
This paper presents a novel architecture to generate a world model in terms of mesh from a continuous image stream with depth information extracted from a robot’s ego-vision camera. We propose two algorithms for planar and non-planar mesh generation. A Cartesian grid-based mesh fitting algorithm is proposed for mesh generation of planar objects. For mesh generation of non-planar objects, we propose a Self Organization Map based algorithm. The proposed algorithm better approaches the boundary and overall shape of the objects compared to State-Of-the-Art (SOA). Extensive experiments done on three public datasets show that our method surpasses SOA both qualitatively and quantitatively.
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