Scope of online learning in higher education now more is widely assumed to be a repository of teaching materials for both teachers and students. Nevertheless there are still many things that can still be developed and studied with an experimental model for online learning can be more participatory in the learning context given that the scope of the college is more directed to andragogik. One innovation that leads to this is to make the application of model-based learning wiki adopting crowdsourcing. This paper explores theoretical study attempted as a first step in the research development of wiki-based online learning model. The results of this study should be the basis for experiments to be conducted in order to adapt contextually in real state.
The purpose of this research explained how Problem Based Learning (PBL) designed in teaching and learning English for Vocational School students in Indonesia. A PBL was used for overcoming critical thinking skill in teaching English at vocational school. The sample consisted of tenth grade of vocational school students who were recruited purposively. The research methodology used qualitative and qualitative method. Interview was used to get data about instructional and students’ needs. Questionnaire was used to obtain expert validation during teaching and learning process, and a test was used to obtain the effectiveness. The results of expert validation showed that the design of this learning strategy was good and can be used in learning English. It was effective in English as Foreign Language teaching strategy for vocational school in Blega of Bangkalan. Thus, it could be implemented in the teaching and learning English for vocational school students in enhancing students’ critical thinking.
Teaching in elementary school is another challenge for most teachers. While kids as students considered as hard in creating good learning process, some researchers try to propose joyful learning for students in elementary school. However, many barriers come in that effort for real enjoyable learning environment. This chapter tries to propose mobile learning as option to create joyful learning. Since that mobile learning can includes many types of joyful learning components and its familiriaty to students, it means that should be easier for teachers to implement that. This chapter also tries to explain how can teachers create mobile learning easily, thus teachers themselves can feel enjoy in learning process. So, whenever both teachers and students already feel their happiness, they will also express their enthusiasm as one of the most important thing in creating joyful learning
Penggunaan teknologi di dalam dunia pendidikan tidak lagi menjadi sebuah fenomena baru, tetapi telah menjadi sebuah keharusan saat ini. Terlebih di lingkup perguruan tinggi yang didalamnya terdapat net generation dengan mayoritas penerapan gaya belajar chaotic learning. Akibatnya, teknologi yang diterapkan sebagai media pembelajaran membutuhkan pendekatan khusus dari sisi andragogi, khususnya bagi dosen yang dinyatakan wajib berinovasi sebagai salah satu fungsi perguruan tinggi di masyarakat. Karenanya di makalah ini dijabarkan kajian secara teoritik mengenai penerapan teknologi di dalam media pembelajaran khususnya di lingkup perguruan tinggi. Hasil kajian tersebut menyatakan rekomendasi yang harus dilakukan oleh dosen sehingga saat menerapkan teknologi, tidak lagi menganggap sebagai penghambat, namun lebih sebagai alat bantu yang efektif. Rekomendasi tersebut antara lain: (1) mengutamakan penyampaian tujuan pembelajaran, (2) mengadaptasi gaya belajar di perguruan tinggi serta membuat media pembelajaran yang mendukung pebelajar untuk bisa berjejaring. Hasil dari kajian ini diharapkan pula dapat menjadi referensi selanjutnya bagi dosen dalam berinovasi kala memproduksi media pembelajaran menggunakan teknologi.
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