Using a novel wearable surface electromyography (sEMG), we investigated induced affective states by measuring the activation of facial muscles traditionally associated with positive (left/right orbicularis and left/right zygomaticus) and negative expressions (the corrugator muscle). In a sample of 38 participants that watched 25 affective videos in a virtual reality environment, we found that each of the three variables examined—subjective valence, subjective arousal, and objective valence measured via the validated video types (positive, neutral, and negative)—sEMG amplitude varied significantly depending on video content. sEMG aptitude from “positive muscles” increased when participants were exposed to positively valenced stimuli compared with stimuli that was negatively valenced. In contrast, activation of “negative muscles” was elevated following exposure to negatively valenced stimuli compared with positively valenced stimuli. High arousal videos increased muscle activations compared to low arousal videos in all the measured muscles except the corrugator muscle. In line with previous research, the relationship between sEMG amplitude as a function of subjective valence was V-shaped.
Understanding people’s eating habits plays a crucial role in interventions promoting a healthy lifestyle. This requires objective measurement of the time at which a meal takes place, the duration of the meal, and what the individual eats. Smartwatches and similar wrist-worn devices are an emerging technology that offers the possibility of practical and real-time eating monitoring in an unobtrusive, accessible, and affordable way. To this end, we present a novel approach for the detection of eating segments with a wrist-worn device and fusion of deep and classical machine learning. It integrates a novel data selection method to create the training dataset, and a method that incorporates knowledge from raw and virtual sensor modalities for training with highly imbalanced datasets. The proposed method was evaluated using data from 12 subjects recorded in the wild, without any restriction about the type of meals that could be consumed, the cutlery used for the meal, or the location where the meal took place. The recordings consist of data from accelerometer and gyroscope sensors. The experiments show that our method for detection of eating segments achieves precision of 0.85, recall of 0.81, and F1-score of 0.82 in a person-independent manner. The results obtained in this study indicate that reliable eating detection using in the wild recorded data is possible with the use of wearable sensors on the wrist.
Breathing rate is considered one of the fundamental vital signs and a highly informative indicator of physiological state. Given that the monitoring of heart activity is less complex than the monitoring of breathing, a variety of algorithms have been developed to estimate breathing activity from heart activity. However, estimating breathing rate from heart activity outside of laboratory conditions is still a challenge. The challenge is even greater when new wearable devices with novel sensor placements are being used. In this paper, we present a novel algorithm for breathing rate estimation from photoplethysmography (PPG) data acquired from a head-worn virtual reality mask equipped with a PPG sensor placed on the forehead of a subject. The algorithm is based on advanced signal processing and machine learning techniques and includes a novel quality assessment and motion artifacts removal procedure. The proposed algorithm is evaluated and compared to existing approaches from the related work using two separate datasets that contains data from a total of 37 subjects overall. Numerous experiments show that the proposed algorithm outperforms the compared algorithms, achieving a mean absolute error of 1.38 breaths per minute and a Pearson’s correlation coefficient of 0.86. These results indicate that reliable estimation of breathing rate is possible based on PPG data acquired from a head-worn device.
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