Few-Shot Learning has had a significant influence on how people live, work, and learn. Physical education is a requirement for a college diploma. Sports management systems, which focus on data collection, organization, and analysis, as well as timeliness and guidance, are one of the current challenges in the field of physical education at the country’s top colleges and universities. The amount of sex in the room is minimal. Time is money when it comes to making college sports decisions, and this paper uses data from physical fitness tests to illustrate this point. Use Few-Shot Learning technology to extract relevant data from the data, allowing teachers to provide more scientific and effective guidance and suggestions to students. The design and implementation of this paper collect data from physical fitness tests in real-time using mobile edge computing, analyze the data, and display the results using machine learning technology, which mines deep features and displays analysis results, can be used to evaluate students’ physical fitness. The data and information in the physical fitness analysis system are more readable and time-saving, allowing students to better understand their true level of physical fitness. Because of the results of data mining, teachers can provide more specific guidance and recommendations for each student’s physical characteristics.
Video acquisition has become more convenient as science and technology have progressed, and the development of mobile Internet has resulted in a large amount of video data being generated every day. The question of how to analyze these videos automatically has become urgent. Among them, the study of sports movement recognition in video has important theoretical implications in sports research as well as practical application value. This paper proposes a PSO-NN-based sports action recognition model. Kernel principal component analysis is used to extract and analyze the characteristics of sports movements. The improved neural network is used to identify common human postures in sports, and the classification and block background estimation method is used to detect human targets. The feature extraction of targets is completed according to the edge features, and the feature extraction of targets is completed according to the edge features. Finally, the feature vectors are trained using a backpropagation neural network (BPNN), and the parameters of the BPNN are chosen using the PSO algorithm to create a classifier for sports action recognition. The results show that this model improves the accuracy of sports video recognition and is an effective method of sports action recognition when compared to the comparison model.
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