The main focus of this paper was to review the available literature on match analysis in adult male football. The most common research topics were identified, their methodologies described and the evolutionary tendencies of this research area systematised. A systematic review of Institute for Scientific Information (ISI) Web of Knowledge database was performed according to PRISMA (Preferred Reporting Items for Systematic reviews and Meta-analyses) guidelines. The following keywords were used: football and soccer, each one associated with the terms: match analysis, performance analysis, notational analysis, game analysis, tactical analysis and patterns of play. Of 2732 studies initially identified, only 53 were fully reviewed, and their outcome measures abstracted and analysed. Studies that fit all inclusion criteria were organised according to their research design as descriptive, comparative or predictive. Results showed that 10 studies focused predominantly on a description of technical, tactical and physical performance variables. From all comparative studies, the dependent variables more frequently used were "playing position" and "competitive level". Even though the literature stresses the importance of developing predictive models of sports performance, only few studies (n = 8) have focused on modelling football performance. Situational variables like game location, quality of opposing teams, match status and match half have been progressively included as object of research, since they seem to work as effective covariables of football performance. Taking into account the limitations of the reviewed studies, future research should provide comprehensive operational definitions for the studied variables, use standardised categories and description of activities and participants, and consider integrating the situational and interactional contexts into the analysis of football performance.
Optimizing collective behaviour helps to increase performance in mutual tasks. In team sports settings, the small-sided games (SSG) have been used as key context tools to stress out the players' awareness about their in-game required behaviours. Research has mostly described these behaviours when confronting teams have the same number of players, disregarding the frequent situations of low and high inequality. This study compared the players' positioning dynamics when manipulating the number of opponents and teammates during professional and amateur football SSG. The participants played 4v3, 4v5 and 4v7 games, where one team was confronted with low-superiority, low- and high-inferiority situations, and their opponents with low-, medium- and high-cooperation situations. Positional data were used to calculate effective playing space and distances from each player to team centroid, opponent team centroid and nearest opponent. Outcomes suggested that increasing the number of opponents in professional teams resulted in moderate/large decrease in approximate entropy (ApEn) values to both distance to team and opponent team centroid (i.e., the variables present higher regularity/predictability pattern). In low-cooperation game scenarios, the ApEn in amateurs' tactical variables presented a moderate/large increase. The professional teams presented an increase in the distance to nearest opponent with the increase of the cooperation level. Increasing the number of opponents was effective to overemphasise the need to use local information in the positioning decision-making process from professionals. Conversely, amateur still rely on external informational feedback. Increasing the cooperation promoted more regularity in spatial organisation in amateurs and emphasise their players' local perceptions.
The aim of this study was to assess the effects of quality of opposition and match status on technical and tactical volleyball performances, as measured by block, attack, serve, and set actions related to the tasks, space, players, and efficacy of selected game actions. Twenty-five matches from the men's World Cup 2007 were notated and through cluster analysis were classified as "high" (HIGH), "intermediate" (INT) or "low" (LOW) quality. The difference between points scored and points allowed was used to define match status. Multinomial logistic regression identified an association of match status with: set direction (likelihood ratio test [LRT] = 15.5, P = 0.017) and block typology (LRT = 9.6, P = 0.047) in HIGH vs. HIGH matches; attack player (LRT = 17.4, P = 0.026) and block typology (LRT = 9.2, P = 0.010) in LOW vs. LOW matches; and serve type (LRT = 17.4, P = 0.002), block strategy (LRT = 53.7, P <0.001), and serve efficacy (LRT = 26.0, P = 0.001) in HIGH vs. LOW matches. Results suggest that volleyball teams took more risky decisions in unbalanced situations. They also carried less risk through technical and tactical decisions in balanced and moderate situations whether they had the advantage or not. Therefore, strategic behaviour was affected by the interaction of quality of opposition and match status, providing a better understanding of volleyball game performance and new insights for practice, competition, and research.
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