Early childhood education is a very important stage to prepare early childhood to enter a higher level in basic education. Therefore, appropriate learning methods are needed so that children can be motivated to learn, because early childhood requires interactive and fun learning methods by playing. Based on observations and interviews conducted, early childhood education still uses conventional learning methods. The conventional learning method makes children feel bored while learning and less motivated to learn, especially recognizing the letters of the alphabet and numbers. Game-based learning is a learning method that is an innovation for early childhood learning because it can motivate children to be more enthusiastic in learning. According to existing research, mobile game-based learning is very effective in motivating early childhood learning. Children-centered design is used as a research method because this method places children as the main object of research. Quality in Use Integrated Measurement is used as a usability testing method. The user experience obtained from the results of the analysis will be implemented into a game-based learning application that suits the user's needs. The results of the tests carried out showed results of 87% for low personas, 91% for mid persona, and 95% for high persona.
Pariwisata merupakan program unggulan pemerintah khususnya pemerintah daerah. Dalam menyebarkan informasi dan meningkatkan pelayanan publik pada bidang pariwisata, Dinas Kebudayaan dan Pariwisata Kota Bandung telah menerapkan sistem informasi e-government berbasis website. Namun, terdapat berbagai keluhan dari pengguna website Dinas Kebudayaan dan Pariwisata Kota Bandung yang menyebutkan bahwa informasi pada website sulit ditemukan, respon website cukup lama, dan lain sebagainya. Maka dari itu, perlu dilakukan evaluasi usability pada website tersebut untuk meningkatkan kemudahan dan efisiensi saat digunakan. Untuk mengevaluasi usability website digunakan metode pengukuran dari sudut pandang pengguna, yaitu Website Usability Evaluation Tool (WEBUSE). Hasil evaluasi WEBUSE diukur menggunakan metode Importance-Performance Analysis (IPA) untuk mengetahui perbaikan-perbaikan yang perlu diprioritaskan. Hasil pengukuran menunjukkan usability website saat ini berada pada level Moderate dengan nilai 0,56, sedangkan website perbaikan berada pada level Good denga nilai 0.78. Hasil performance (kinerja) website saat ini memiliki nilai rata-rata 3,25, sedangkan performance website perbaikan memiliki nilai rata-rata 4,10. Sebelas permasalahan website saat ini yang masuk ke dalam kuadran concentrate here meningkat pada website perbaikan menjadi kuadran keep up the good work.
Unit testing is one of the important software development steps to ensure the software’s quality. Despite its importance, unit testing is often neglected since it requires a significant amount of time and effort from the software developers to write them. Existing automated testing generating systems from past research still have shortcomings due to the Genetic Algorithm (GA) limitations to generate the appropriate unit test codes. This study explores the feasibility of using Generative Adversarial Networks (GAN) models to generate unit test code with the ability of GAN to cover GA’s drawbacks. We perform experimentations using four state-of-the-art GAN models to generate basic unit test codes and compare the results by analyzing the generated output codes using novel metrics proposed from past studies as well as performing qualitative evaluation on the generated outputs. The results show that the generated codes have satisfactory quality scores (BLEU-2 of around 99%) from the models and adequate diversity score (NLL-Div and NLL-Gen) in most models. Our study shows positive indications and potential in the use of GAN for automatic unit test code generation and suggests recommendations for future studies in GAN-based unit test code generation systems
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