We propose and examine the usability and security of Cued Click Points (CCP), a cued-recall graphical password technique. Users click on one point per image for a sequence of images. The next image is based on the previous click-point. We present the results of an initial user study which revealed positive results. Performance was very good in terms of speed, accuracy, and number of errors. Users preferred CCP to PassPoints (Wiedenbeck et al., 2005), saying they thought that selecting and remembering only one point per image was easier, and that seeing each image triggered their memory of where the corresponding point was located. We also suggest that CCP provides greater security than PassPoints because the number of images increases the workload for attackers.
Click-based graphical passwords, which involve clicking a set of user-selected points, have been proposed as a usable alternative to text passwords. We conducted two user studies: an initial lab study to revisit these usability claims, explore for the first time the impact on usability of a wide-range of images, and gather information about the points selected by users; and a large-scale field study to examine how click-based graphical passwords work in practice. No such prior field studies have been reported in the literature. We found significant differences in the usability results of the two studies, providing empirical evidence that relying solely on lab studies for security interfaces can be problematic. We also present a first look at whether interference from having multiple graphical passwords affects usability and whether more memorable passwords are necessarily weaker in terms of security.
Though conventional OO design suggests programs should be built from many small objects, like Lego bricks, they are instead built from objects that are scale-free, like fractals, and unlike Lego bricks.
Abstract-This paper presents an integrated evaluation of the Persuasive Cued Click-Points graphical password scheme, including usability and security evaluations, and implementation considerations. An important usability goal for knowledge-based authentication systems is to support users in selecting passwords of higher security, in the sense of being from an expanded effective security space. We use persuasion to influence user choice in click-based graphical passwords, encouraging users to select more random, and hence more difficult to guess, click-points.
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