Image editing applications offer a wide array of tools for color manipulation. Some of these tools are easy to understand but offer a limited range of expressiveness. Other more powerful tools are time consuming for experts and inscrutable to novices. Researchers have described a variety of more sophisticated methods but these are typically not interactive, which is crucial for creative exploration. This paper introduces a simple, intuitive and interactive tool that allows non-experts to recolor an image by editing a color palette. This system is comprised of several components: a GUI that is easy to learn and understand, an efficient algorithm for creating a color palette from an image, and a novel color transfer algorithm that recolors the image based on a user-modified palette. We evaluate our approach via a user study, showing that it is faster and easier to use than two alternatives, and allows untrained users to achieve results comparable to those of experts using professional software.
Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic images from hand‐crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo‐realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state‐of‐the‐art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photorealistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. Specifically, our emphasis is on the type of control, i.e., how the control is provided, which parts of the pipeline are learned, explicit vs. implicit control, generalization, and stochastic vs. deterministic synthesis. The second half of this state‐of‐the‐art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free‐viewpoint video, and the creation of photo‐realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.
large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis.
Discussion | Noma disease occurs in the setting of chronic malnutrition and poverty. Delay in care serves as an alternative metric to evaluate noma disease burden when few other data exist. Delay in care reflects disease incidence, prevalence, and the ability of existing surgical care systems to offer treatment; however, this metric is unable to substratify these data.In northern Nigeria, which lies within the noma belt, we identified a delay of 14.5 years between the onset of acute noma disease and surgical treatment in a recent cohort of patients with noma. This prolonged delay is consistent with the known burden of disease. Further methods of evaluating the noma disease burden should be explored to better understand and eventually treat the disease.
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