Figure 1: Left: Our foveated resolution method running on a commercial video game engine. Right: Our foveated resolution, ambient occlusion, tessellation, and ray-casting (respectively) methods. Areas outwith the circles are the peripheral regions rendered in lower detail.
We present a low-cost solution for yaw drift in head-mounted display systems that performs better than current commercial solutions and provides a wide capture area for pose tracking. Our method applies an extended Kalman filter to combine marker tracking data from an overhead camera with onboard head-mounted display accelerometer readings. To achieve low latency, we accelerate marker tracking with color blob localisation and perform this computation on the camera server, which only transmits essential pose data over WiFi for an unencumbered virtual reality system.
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