Specialists in the field of programming create a huge flow of software, which is mainly aimed at attracting children to specific software products that have a developing effect, rather, as a side effect. The developing effect is not diagnosed in such programs, but it is often declared by the developers. Scientific and methodological response of the pedagogical community to information challenges in the field of preschool education was the creation of the methodology of author's children's animation and the corresponding educational module. In the article two important competences of preschool children are considered, which are basic in relation to many other competences formed at an older age: developed imaginative thinking and developed research abilities. The development of these competences projects as a methodical waymark for the technical development of the methodology of author's children's animation.Thereby, the purpose of the article is to justify the creation of methods for author's children's animation that determines the development of imaginative thinking and research abilities of preschool-age children, taking into account the requirements of the modern information society.To achieve this goal, the following methods were used: content analysis; method of contrastive-comparative analysis of scientific and methodical materials; method of system analysis; method of mathematical and statistical data processing; expert appraisement, generalization of research results.Based on the results of the study, the theoretical foundations of the preschool-age child's competence were determined, a pilot study of the development of preschoolers' competencies, the development and introduction of the educational module "Multstudio I CREATE THE WORLD" into the practice of pre-school pedagogy as a potentially effective means of developing imaginative thinking and research abilities of children, development of recommendations for software providing multstudios in kindergarten.
The purpose of this paper is to describe the current method of managing the educational and cognitive activities of the future teachers in the process of general pedagogic training through the development and implementation of an original educational animation design technology. The attainment of this goal is presented in the paper in the logic of an innovative cycle, which reveals the genesis of its creation from an idea to practical approval. The authors used the following research methods: theoretical analysis, comparative analysis, ascertaining experiment, modeling, prototyping, pedagogical experiment, survey, observation, descriptive statistics. The authors describe the experience of implementing the educational animation designing technology in the process of general pedagogical training of future teachers (using the example of the Physics and Informatics program at the Belarusian State Pedagogical University named after Maxim Tank). At the end of the course, the students created original animated videos on physics as part of practical work in their pedagogy course. The potential of the developed technology as a means of managing the educational and cognitive activities of future teachers was implemented through the dominant diagnostic variable, i. e. the quality of the formed competencies in the Pedagogical systems and technologies course. As a result of the pedagogical experiment, it was confirmed that this technology allowed managing the educational and cognitive activities of modern students, helping to deal with mosaic thinking which is a specific feature of modern youth and that it was an effective technology for the general pedagogical preparation of a future teacher.
The article reveals the potential of introducing the STEM Education for the Children of Preschool and Elementary School Age authorial program as a means of managing the continuity process in the modern educational organization. The specific continuity content at the level of educational modules of the program is shown along with the results of monitoring the effectiveness of system implementation of the program at educational establishments. The study has been aimed at the theoretical justification and empirical verification of the effectiveness of the STEM Education for the Children of Preschool and Elementary School Age modular program as one of the means for ensuring the continuity of the preschool and general elementary education levels. During the study, the methods of analysis, theoretical modeling, pedagogical diagnostics, and mathematical statistics (U-Mann-Whitney test) have been used. Studying the effectiveness of the STEM Education for the Children of Preschool and Elementary School Age program based on three years of testing in preschool education has allowed detecting positive dynamics of the indicators in the experimental group. Given the identified level of the development of intellectual operations, imagination, and social intelligence of the children involved in the program at kindergartens, the STEM education program has been developed for the elementary school, the modules of which are shown in this article
The modern sociocultural situation causes the need to use distance learning technologies even at the level of preschool education, as well as the increased use of information technologies as a means of working with preschool students. The goal of the present article resides not in the analysis of the positive and negative aspects of information technologies in preschool education but the search for and the substantiation of the mechanism of their effective implementation. One of the most effective mechanisms is presented by the technique of original children’s animation. The potential effectiveness of the indicated process is examined in the context of the development of children’s visual thinking. Thus, the article presents the authors’ attempt to substantiate the development of the method of original children’s animation determining the development of children’s visual thinking accounting for the requirements of modern information society and to propose specific recommendations for the software of a children’s animation studio. The set goal is achieved using the methods of content analysis, the methods of comparative analysis of scientific and methodological materials and system analysis, the method of mathematical and statistical data processing, expert assessment, and generalization of study results. Based on the study results, an educational module “I CREATE THE WORLD Animation Studio” is developed and introduced into the practice of preschool pedagogics as a potentially effective instrument for the development of visual thinking and recommendations for the software of a children’s animation studio in a kindergarten are proposed.
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