Many research studies agree on the existence of a close link between emotion and cognition. Actually, much research has demonstrated that students with learning disabilities (LD) experience emotional distress related to their difficulties. In this regard, this article proposes a new methodology of designing intelligent games called KASP Methodology, it's a new approach applied to the serious games (SGs) design field. It includes new decisive factors for designing SGs for children with LD. The proposed methodology is based on four pillars which are: Knowledge, Affect, Sensory and Pedagogy and it aims helping designers of serious games for building suitable serious learning games for children with LD taking into account the cognitive and emotional aspects of the child learner in order to improve his learning rhythm and foster his emotional state related to learning in a playful and interactive environment.
Autism is a disease that appears in the first stage of life and produces significant imbalances in the behaviour of people affected by this disease. According to existing data, autism is growing at an alarming rate. Its early diagnosis is important to be able to administer to the patient the aids it refers to, especially those related to learning. DIAUTIS is a platform that aims to help the clinical team, doctors, parents, tutors and schools in the diagnosis of this disease. Its ability to cognitive, fuzzy, and affective computing, with the capability to learn from experience, endows the multi-agent system many possibilities. One of them is to present collections of tests of various categories, evaluate the results of the child, and present a final model of his/her condition and the severity of the disease.The tests performed show that DIAUTIS is ready to initiate a long series of diagnostic tests with reliability and efficiency.
Original Research ArticleEl Alami et al.; BJAST, 21(4): 1-28, 2017; Article no.BJAST.33716 2
Assessment at preschool age plays a crucial role in the process of learning especially for children with autism spectrum disorder (ASD), whom encounter communication difficulties as exchanging thoughts or information by speech, writing or nonverbal expression. Therefore, a welldesigned assessment method is necessary in order to guide learning and serve as a powerful tool to reinforce children's motivation to learn. Information about what a child with ASD knows, understands and is able to do is used by tutors to adjust their teaching strategies. All assessment methods have different purposes before, during or after instruction. Besides, formative assessment is the most recommended type that helps improving children's learning and it takes place during the learning process. Also, serious games provide a context for assessing a broader range of skills and constructs compared to traditional assessment approaches. In this article, we propose a new technique for evaluating the degree of concept's assimilation of children with ASD through serious games. It allows identifying concepts that children are struggling to understand and skills they are having difficulty acquiring.
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