Sentiment analysis is one of the fastest growing research areas in computer science, making it challenging to keep track of all the activities in the area. We present a computer-assisted literature review, where we utilize both text mining and qualitative coding, and analyze 6,996 papers from Scopus. We find that the roots of sentiment analysis are in the studies on public opinion analysis at the beginning of 20th century and in the text subjectivity analysis performed by the computational linguistics community in 1990's. However, the outbreak of computer-based sentiment analysis only occurred with the availability of subjective texts on the Web. Consequently, 99% of the papers have been published after 2004. Sentiment analysis papers are scattered to multiple publication venues, and the combined number of papers in the top-15 venues only represent ca. 30% of the papers in total. We present the top-20 cited papers from Google Scholar and Scopus and a taxonomy of research topics. In recent years, sentiment analysis has shifted from analyzing online product reviews to social media texts from Twitter and Facebook. Many topics beyond product reviews like stock markets, elections, disasters, medicine, software engineering and cyberbullying extend the utilization of sentiment analysis 1 .
Large project overruns and overtime work have been reported in the software industry. Experiments and case studies have investigated the relationship between time pressure and software quality and productivity. Our search strategy examined 5,332 papers and identified 88 papers as having relevant contributions related to time pressure in a software engineering. Our review investigated definitions, metrics, and causes of time pressure. Also, we map the papers to process phases and approaches. Last, we summarize the effects of time pressure on quality and productivity. The majority of the reported results support the outcome of reduced quality and increased productivity with time pressure.
Abnormal working hours can reduce work health, general wellbeing, and productivity, independent from a profession. To inform future approaches for automatic stress and overload detection, this paper establishes empirically collected measures of the work patterns of software engineers. To this aim, we perform the first largescale study of software engineers' working hours by investigating the time stamps of commit activities of 86 large open source software projects, both containing hired and volunteer developers. We find that two thirds of software engineers mainly follow typical office hours, empirically established to be from 10h to 18h, and do not usually work during nights and weekends. Large variations between projects and individuals exist. Surprisingly, we found no support that project maturation would decrease abnormal working hours. In the Firefox case study, we found that hired developers work more during office hours while seniority, either in terms of number of commits or job status, did not impact working hours. We conclude that the use of working hours or timestamps of work products for stress detection requires establishing baselines at the level of individuals.
Background: The experience sampling method studies everyday experiences of humans in natural environments. In psychology it has been used to study the relationships between work wellbeing and productivity. To our best knowledge, daily experience sampling has not been previously used in software engineering. Aims: Our aim is to identify links between software developers self-reported affective states and work well-being and measures obtained from software repositories. Method: We perform an experience sampling study in a software company for a period of eight months, we use logistic regression to link the well-being measures with development activities, i.e. number of commits and chat messages. Results: We find several significant relationships between questionnaire variables and software repository variables. To our surprise relationship between hurry and number of commits is negative, meaning more perceived hurry is linked with a smaller number of commits. We also find a negative relationship between social interaction and hindered work well-being. Conclusions: The negative link between commits and hurry is counter-intuitive and goes against previous lab-experiments in software engineering that show increased efficiency under time pressure. Overall, our work is an initial step in using experience sampling in software engineering and validating theories on work well-being from other fields in the domain of software engineering.
arXiv:1704.03652v1 [cs.SE]
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