AIS was primarily developed to exchange vessel-related data among vessels or AIS stations by using very-high frequency (VHF) technology to increase safety at sea. This study evaluates the formal integrity, availability, and the reporting intervals of AIS data with a focus on vessel movement prediction. In contrast to former studies, this study is based on a large data collection of over 85 million AIS messages, which were continuously received within a time period of two months. Thus, the evaluated data represent a comprehensive and up-to-date view of the current usage of AIS systems installed on vessels. Results of previous studies concerning the availability of AIS data are confirmed and extended. New aspects such as reporting intervals are additionally evaluated. Received messages are stored in a database, which allows for performing database queries to evaluate the obtained data in an automatic way. This study shows that almost ten years after becoming mandatory for professional operating vessels, AIS still lacks availability for both static and dynamic data and that the reporting intervals are not as reliable as specified within the technical AIS standard. K E Y WO R D S 1. AIS.
This paper presents a novel method for the extraction and visualization of volume deformations in grid-less point based flow simulations. Our primary goals are the segmentation of different paths through a mixing device and the visualization of ellipsoidal particle deformations. The main challenges are the numerically efficient processing of deformation tensors and the robust integration of stream-and streaklines at boundaries of the dataset such that closed segments are obtained. Our results show two-and three-dimensional particle deformations as well as the segmentation of volumes in stationary fields and areas in time-dependent datasets taking consistent paths through a mixing device.
We present a novel GPU-based algorithm for high-quality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces is that we use quartic smooth splines on triangulations rather than triangular meshes. Our rendering approach is direct in the sense that since we do not use an intermediate tessellation but rather compute ray-surface intersections (by solving quartic equations numerically) as well as surface normals (by using Bernstein-Bézier techniques) for Phong illumination on the GPU. Inaccurate shading and artifacts appearing for triangular tesselated surfaces are completely avoided. Level of detail is automatic since all computations are done on a per fragment basis. We compare three different (quasi-) interpolating schemes for uniformly sampled gridded data, which differ in the smoothness and the approximation properties of the splines. The results show that our hardware based renderer leads to visualizations (including texturing, multiple light sources, environment mapping, etc.) of highest quality.
Acoustic quality in room acoustics is measured by well defined quantities, like definition, which can be derived from simulated impulse response filters or measured values. These take into account the intensity and phase shift of multiple reflections due to a wave front emanating from a sound source. Definition (D50) and clarity (C50) for example correspond to the fraction of the energy received in total to the energy received in the first 50 ms at a certain listener position. Unfortunately, the impulse response measured at a single point does not provide any information about the direction of reflections, and about the reflection surfaces which contribute to this measure. For the visualization of room acoustics, however, this information is very useful since it allows to discover regions with high contribution and provides insight into the influence of all reflecting surfaces to the quality measure. We use the phonon tracing method to calculate the contribution of the reflection surfaces to the impulse response for different listener positions. This data is used to compute importance values for the geometry taking a certain acoustic metric into account. To get a visual insight into the directional aspect, we map the importance to the reflecting surfaces of the geometry. This visualization indicates which parts of the surfaces need to be changed to enhance the chosen acoustic quality measure. We apply our method to the acoustic improvement of a lecture hall by means of enhancing the overall speech comprehensibility (clarity) and evaluate the results using glyphs to visualize the clarity (C50) values at listener positions throughout the room.
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