This paper presents data from the first six‐months of an ongoing speculative design project in which youth and researchers co‐created a videogame club, and later an eSports team, in an urban youth centre in Montréal, Québec. It describes how process philosophy informed researchers’ approach to speculative design, allowing youth and researchers to co‐compose a sense of value for the club and the potentials for what they could do together through the club. This speculative process is contrasted with structuralist approaches to design‐based research in education, which can overly or pre‐determine value and mechanisms of social change, with or without the collaboration of youth and communities.
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