COSPATIAL is a 3-year collaborative, technology-focused project exploring the use of collaborative virtual environments (CVE) and shared active surfaces (SAS) for supporting social competence for children with autism spectrum conditions (ASC). The UK team are developing CVE technology through a user centered design approach to inform design decisions and review prototype development. Teachers are involved throughout the design process to ensure that the technology developed is useful and effective. Involving children with ASC is also an important aspect of our design process. However, there are few published methods and guidance to support this involvement. This paper presents a method for involving children with ASC in the design of CVE.
This paper outlines the participatory design processes adopted within the COSPATIAL project which is developing interactive, collaborative technologies for children and young people on the autism spectrum to support collaboration and social conversation skills. The project has involved a ‘core design team’ of teachers in a series of design workshops from the start. Groups of typically developing children and those on the autism spectrum have also been regularly involved in design and feedback activities to inform the development of our technology prototypes. Initial impressions from pilot testing suggest that children have enjoyed using the prototypes and teachers have found them useful; we suggest that our participatory design methods have strongly contributed to this positive response.
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