Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in which users can experience different story lines with alternative endings, depending on the choices they make at various decision points of the story plot. In this research, we aim to harness the power of dialogic practices by incorporating dialogic activities in the decision points of interactive digital storytelling experiences set in a history education context. Our objective is to explore interactive storytelling as a collaborative learning experience for remote learners, as well as its effect on promoting historical empathy. As a preliminary validation of this concept, we recorded the perspective of 14 educators, who supported the value of the specific conceptual design. Then, we recruited 15 adolescents who participated in our main study in 6 groups. They were called to experience collaboratively an interactive storytelling experience set in the Athens Ancient Agora (Market) wherein we used the story decision/branching points as incentives for dialogue. Our results suggest that this experience design can indeed support small groups of remote users, in-line with special circumstances like those of the COVID-19 pandemic, and confirm the efficacy of the approach to establish engagement and promote affect and reflection on historical content. Our contribution thus lies in proposing and validating the application of interactive digital storytelling as a dialogue-based collaborative learning experience for the education of history.
The ARIA project aims to create an engaging visitor experience for archives of music Cultural Heritage that targets the wider public. The challenge is to conceptualize an experience design where the intangible seamlessly meets the tangible, bridging the gap between obscure archival material and the direct and emotional experience of listening to music. The project will apply innovative technologies, such as eXtended Reality (XR) and collaborative digital storytelling, to augment the reception of the musical experience through establishing an affective connection of the visitor with the music composer. In this work we present the results of a user study with 198 participants, designed to assess user expectations and identify concrete needs to inform a multimodal experience design about the composer N. Skalkottas, The results of this study guided the design of an experience which combines a single user immersive VR application to promote reflection on the music piece, with a group participatory digital storytelling mobile app to establish affective connection with the composer. We conclude the paper with our insights on the effectiveness of the approach as well as how the experience design could contribute to further studying and understanding in a holistic way the factors that play a role in feeling moved by or connected with a composer and his work.
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