Abstract-This work presents a multimodal bottom-up attention system for the humanoid robot iCub where the robot's decisions to move eyes and neck are based on visual and acoustic saliency maps. We introduce a modular and distributed software architecture which is capable of fusing visual and acoustic saliency maps into one egocentric frame of reference. This system endows the iCub with an emergent exploratory behavior reacting to combined visual and auditory saliency. The developed software modules provide a flexible foundation for the open iCub platform and for further experiments and developments, including higher levels of attention and representation of the peripersonal space.
Abstract-When adults talk to infants they do that in a different way compared to how they communicate with other adults. This kind of Infant Directed Speech (IDS) typically highlights target words using focal stress and utterance final position. Also, speech directed to infants often refers to objects, people and events in the world surrounding the infant. Because of this, the sound sequences the infant hears are very likely to co-occur with actual objects or events in the infant's visual field. In this work we present a model that is able to learn wordlike structures from multimodal information sources without any pre-programmed linguistic knowlege, by taking advantage of the characteristics of IDS. The model is implemented on a humanoid robot platform and is able to extract wordlike patterns and associating these to objects in the visual surrounding.
Abstract-We present a unified approach for speech production and recognition based on articulatory motor representations. The approach is inspired by the Motor theory and the discovery of Mirror neurons, and use motor representations for both reproduction and recognition of speech. A model of the vocal tract is used to create sound and the created sound is then mapped back to the motor representation using a neural network. To learn the map we mimic the behavior of a child that uses a combination of babbling and interaction with its caregiver to learn how to speak. Several different phases of babbling and interaction are identified and described. These help to overcome the inversion problem. The approach has been implemented on a humanoid robot, which has successfully learned to pronounce Swedish and Portuguese vowels. We have also studied how the different phases of babbling and interaction effect the error of the map and the achieved recognition rate when presented with vowels from different subjects. Finally we compare the recognition rates obtained using motor space with recognition rates obtained by directly using the acoustic parameters.
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