PurposeThis paper aims to present a review of selected mobile learning literature and programmatic approaches for librarians interested in developing mobile digital library services in order to equip readers with a framework for understanding and appreciating mobile digital librarianship.Design/methodology/approachA literature review is culled from distance learning, medical informatics and medical librarianship, internet social studies, and human computer interaction research. Much of the research reviewed focuses on recently released reports as well as library services utilizing mobile technology.FindingsThe study finds that mobile learning has seen increased service development, but has not yet evolved to be a robust field in librarianship.Research limitations/implicationsThe field of mobile digital technology advances very quickly. This research represents the state of mobile learning in mid‐2008.Practical implicationsLibrary and information professionals will gain a sound conceptual grasp of the social science of mobile technology; the science of mobile technology, and current applications for mobile technology.Originality/valueThis paper addresses issues about the feasibility and future development for library services utilizing mobile technology, provides directions for future individual study and institutional research and development.
PurposeThe purpose of this paper is to introduce mobile augmented reality applications for library uses and next generation library services.Design/methodology/approachExamples are drawn from museum and archives informatics, computer science applied research, and computer vision research as well as original research and development work from the Undergraduate Library at the University of Illinois.FindingsMobile augmented reality uses include augmenting physical book stacks browsing, library navigation, optical character recognition, facial recognition, and building identification mobile software for compelling library experiences.Originality/valueThe paper suggests uses of mobile augmented reality applications in library settings and models a demonstration prototype interface.
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