The human hand moves in complex and highdimensional ways, making estimation of 3D hand pose configurations from images alone a challenging task. In this work we propose a method to learn a statistical hand model represented by a cross-modal trained latent space via a generative deep neural network. We derive an objective function from the variational lower bound of the VAE framework and jointly optimize the resulting cross-modal KLdivergence and the posterior reconstruction objective, naturally admitting a training regime that leads to a coherent latent space across multiple modalities such as RGB images, 2D keypoint detections or 3D hand configurations. Additionally, it grants a straightforward way of using semisupervision. This latent space can be directly used to estimate 3D hand poses from RGB images, outperforming the state-of-the art in different settings. Furthermore, we show that our proposed method can be used without changes on depth images and performs comparably to specialized methods. Finally, the model is fully generative and can synthesize consistent pairs of hand configurations across modalities. We evaluate our method on both RGB and depth datasets and analyze the latent space qualitatively.
Most existing Zero-Shot Learning (ZSL) methods have the strong bias problem, in which instances of unseen (target) classes tend to be categorized as one of the seen (source) classes. So they yield poor performance after being deployed in the generalized ZSL settings. In this paper, we propose a straightforward yet effective method named Quasi-Fully Supervised Learning (QFSL) to alleviate the bias problem. Our method follows the way of transductive learning, which assumes that both the labeled source images and unlabeled target images are available for training. In the semantic embedding space, the labeled source images are mapped to several fixed points specified by the source categories, and the unlabeled target images are forced to be mapped to other points specified by the target categories. Experiments conducted on AwA2, CUB and SUN datasets demonstrate that our method outperforms existing state-ofthe-art approaches by a huge margin of 9.3 ∼ 24.5% following generalized ZSL settings, and by a large margin of 0.2 ∼ 16.2% following conventional ZSL settings.
We propose a new architecture for the learning of predictive spatio-temporal motion models from data alone. Our approach, dubbed the Dropout Autoencoder LSTM (DAE-LSTM), is capable of synthesizing natural looking motion sequences over long-time horizons 1 without catastrophic drift or motion degradation. The model consists of two components, a 3-layer recurrent neural network to model temporal aspects and a novel autoencoder that is trained to implicitly recover the spatial structure of the human skeleton via randomly removing information about joints during training. This Dropout Autoencoder (DAE) is then used to filter each predicted pose by a 3-layer LSTM network, reducing accumulation of correlated error and hence drift over time. Furthermore to alleviate insufficiency of commonly used quality metric, we propose a new evaluation protocol using action classifiers to assess the quality of synthetic motion sequences. The proposed protocol can be used to assess quality of generated sequences of arbitrary length. Finally, we evaluate our proposed method on two of the largest motion-capture datasets available and show that our model outperforms the state-of-the-art techniques on a variety of actions, including cyclic and acyclic motion, and that it can produce natural looking sequences over longer time horizons than previous methods.
Deep ConvNets have been shown to be effective for the task of human pose estimation from single images. However, several challenging issues arise in the video-based case such as self-occlusion, motion blur, and uncommon poses with few or no examples in training data sets. Temporal information can provide additional cues about the location of body joints and help to alleviate these issues. In this paper, we propose a deep structured model to estimate a sequence of human poses in unconstrained videos. This model can be efficiently trained in an end-to-end manner and is capable of representing appearance of body joints and their spatio-temporal relationships simultaneously. Domain knowledge about the human body is explicitly incorporated into the network providing effective priors to regularize the skeletal structure and to enforce temporal consistency. The proposed end-to-end architecture is evaluated on two widely used benchmarks (Penn Action dataset and JHMDB dataset) for video-based pose estimation. Our approach significantly outperforms the existing state-of-theart methods.
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