Our architecture showed correct performance and we realized that it could be introduced in other fields, apart from assistive technology. However, when being targeted to patients with dementia some usability problems appeared, such as difficulties to read information in a small screen or take a proper photo. These problems should be addressed in further research. Implications for Rehabilitation This article presents a prototypal assistive technology for Alzheimer's disease (AD) patients. It targets AD patients to recognize their familiars, especially in medium-advanced stages of the disease. Analysing pictures taken by a smart watch, which the patient carries, the person in front is recognized and information about him is sent to the watch. This technology enables patients to have all the information of any close person, as a remainder, easing their daily lives, improving their self-esteem and stimulating the patient with novel technology.
This paper presents a web application that retrieves songs from YouTube and classifies them into music genres. The tool explained in this study is based on models trained using the musical collection data from Audioset. For this purpose, we have used classifiers from distinct Machine Learning paradigms: Probabilistic Graphical Models (Naive Bayes), Feed-forward and Recurrent Neural Networks and Support Vector Machines (SVMs). All these models were trained in a multi-label classification scenario. Because genres may vary along a song's timeline, we perform classification in chunks of ten seconds. This capability is enabled by Audioset, which offers 10-second samples. The visualization output presents this temporal information in real time, synced with the music video being played, presenting classification results in stacked area charts, where scores for the top-10 labels obtained per chunk are shown. We briefly explain the theoretical and scientific basis of the problem and the proposed classifiers. Subsequently, we show how the application works in practice, using three distinct songs as cases of study, which are then analyzed and compared with online categorizations to discuss models performance and music genre classification challenges.
this paper presents a conceptual cloud-based framework with virtual and augmented reality support named "CRehab" for the management of rehabilitation processes. Studies show that rehabilitation wards, staff, patients, and families need systems that tackle administration, personal communication, and patient motivation processes effectively. To this end, CRehab employs cloud capabilities to address the first two concerns. Patient motivation is encouraged by the deployment of virtual rehabilitation environments with exercises that stimulate the patient. The main aim is to create feasible architecture for use in multiple types of rehabilitation, regardless of diagnosis, environment, patient, or any other factors.
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