This abstract frames the research conducted on the existing version of a 3-D gesture-recognition based animation game, MathMazing with the purpose of overcoming the drawbacks of this system. In addition to this, we have summarized our approach to the proposed system.MathMazing was implemented by our alumni [Sahasrabudhe et al, 2009] [1] for teaching basic arithmetic to primary school. Our objective is to improve upon it. We have made a thorough study of its drawbacks and will be combating the same within the course of our project implementation. This endeavor not only requires the application of Logic and Kinesthetic skills but it also addresses spatial skills. This paper highlights the study of the existing system and puts forth a proposed solution that overcomes the limitations of the existing system.
A chatbot is a computer program that aims to make a conversation between both humans and machines. The chatbot can be utilized in a variety of platforms, including messaging apps and virtual assistants. The chatbot has evolved a lot in decades starting from amusement usage to performing serious tasks. While designing a chatbot, design considerations like purpose, audience, channels, conversational flow, testing and iterations must be taken into account in order to ensure that it is accurate and user-friendly. Based on its domain, model, and conversation style, a chatbot can be categorized into customer-service, sales, informational, personal assistant, entertainment, health and educational chatbot. Chatbot technology continues to face a wide variety of challenges like contextual understanding, integration with backend systems, personalization, security and user acceptance. This paper explores and compares various recent chatbots from different domains that are being used. We have surveyed the entire development process and the different development techniques used to design chatbots and the audience they cater to. We also look at the various evaluation methodologies used in checking the efficiency and enforceability of the considered chatbots.
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