RESUMO Objetivo construir um instrumento de triagem do vocabulário para crianças entre 3 e 7 anos de idade. Métodos a etapa 1, de construção do instrumento, consistiu em revisão da literatura nacional e internacional, para verificar os instrumentos utilizados para triagem do vocabulário, por meio de pesquisa nas bases de dados SciELO, LILACS, ERIC e PubMed. Na etapa 2, denominada formulação de itens e manual de uso, foi elaborado um instrumento direcionado para o vocabulário, com a criação de um banco de dados de palavras para crianças de 3 a 7 anos, de acordo com 11 categorias semânticas, em habilidades expressivas e receptivas. Por fim, a etapa 3 consistiu na criação das fichas de aplicação do instrumento. Resultados na primeira etapa do estudo, foram identificados três instrumentos internacionais para triagem do vocabulário. Nenhum instrumento nacional foi encontrado. Quanto à segunda etapa, o banco de dados consistiu em um total de 210 palavras, dentre elas, substantivos, adjetivos e verbos. Na terceira etapa, foram criadas as imagens, manual e folhas de resposta. Conclusão verificou-se escassez de instrumentos de triagem do vocabulário na literatura internacional e nacional. Portanto, foi construído um instrumento de triagem do vocabulário infantil para crianças entre 3 e 7 anos de idade.
There is a strong need for actions to supply the blood demand in the World. Based on this fact, it was designed an application, named `Blood Hero', by applying the `gamification' concept, which allows users to be rewarded by social acts related to the blood donation. It takes advantage of the application of mobile devices, implementing a specific social network, to attract and retain blood donators. This application makes possible an interaction between users and blood centers, and is being tested aiming at evaluating its acceptance and impact in bloodstocks.
Currently, Diabetes is a very common disease around the world, and with an increase in sedentary lifestyles, obesity and an aging population the number of people with Diabetes worldwide will increase by more than 50%. In this context, the MIT (Massachusetts Institute of Technology) developed the SANA platform, which brings the benefits of information technology to the field of healthcare. It offers healthcare delivery in remote areas, improves patient access to medical specialists for faster, higher quality, and more cost effective diagnosis and intervention. For these reasons, we developed a system for diagnosis of Diabetes using the SANA platform, called S2DIA. It is the first step towards knowing the risks for type 2 Diabetes, and it will be evaluated, especially, in remote/poor areas of Brazil.
Patients suffering from hypoventilation and pulmonary expansion deficit are at increased risk of developing pulmonary complications such as atelectasis, pneumonia or pleural effusion. These complications can increase the length of stay and spending on health, and generate long-term functional impairment. This study aims to produce a therapeutic alternative to the traditional method of lung re-expansion through incentive spirometry (IS) using the game therapy to build an innovative system. This system makes use of infrared and Bluetooth communication technology to associate the game therapy to EI. At the end of the system implementation, we expect to obtain good adhesion of the patient and the physiotherapists.
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