Learning object categories from small samples is a challenging problem, where machine learning tools can in general provide very few guarantees. Exploiting prior knowledge may be useful to reproduce the human capability of recognizing objects even from only one single view. This paper presents an SVM-based model adaptation algorithm able to select and weight appropriately prior knowledge coming from different categories. The method relies on the solution of a convex optimization problem which ensures to have the minimal leave-one-out error on the training set. Experiments on a subset of the Caltech-256 database show that the proposed method produces better results than both choosing one single prior model, and transferring from all previous experience in a flat uninformative way.
Abstract-Learning a visual object category from few samples is a compelling and challenging problem. In several real-world applications collecting many annotated data is costly and not always possible. However a small training set does not allow to cover the high intraclass variability typical of visual objects. In this condition, machine learning methods provide very few guarantees. This paper presents a discriminative model adaptation algorithm able to proficiently learn a target object with few examples by relying on other previously learned source categories. The proposed method autonomously chooses from where and how much to transfer information by solving a convex optimization problem which ensures to have the minimal leave-one-out error on the available training set. We analyze several properties of the described approach and perform an extensive experimental comparison with other existing transfer solutions, consistently showing the value of our algorithm.
In this monograph, I introduce the basic concepts of Online Learning through a modern view of Online Convex Optimization. Here, online learning refers to the framework of regret minimization under worst-case assumptions. I present first-order and second-order algorithms for online learning with convex losses, in Euclidean and non-Euclidean settings. All the algorithms are clearly presented as instantiation of Online Mirror Descent or Follow-The-Regularized-Leader and their variants. Particular attention is given to the issue of tuning the parameters of the algorithms and learning in unbounded domains, through adaptive and parameter-free online learning algorithms. Non-convex losses are dealt through convex surrogate losses and through randomization. The bandit setting is also briefly discussed, touching on the problem of adversarial and stochastic multi-armed bandits. These notes do not require prior knowledge of convex analysis and all the required mathematical tools are rigorously explained. Moreover, all the proofs have been carefully chosen to be as simple and as short as possible.I want to thank all the people that checked the proofs and reasonings in these notes. In particular, the students in my class that mercilessly pointed out my mistakes, Nicoló Campolongo that found all the typos in my formulas, and Jake Abernethy for the brainstorming on how to make the Tsallis proof even simpler. v vi
Abstract-At the time of writing, the main means of control for polyarticulated self-powered hand prostheses is surface electromyography (sEMG). In the clinical setting, data collected from two electrodes are used to guide the hand movements selecting among a finite number of postures. Machine learning has been applied in the past to the sEMG signal (not in the clinical setting) with interesting results, which provide more insight on how these data could be used to improve the prostheses functionality. Researchers have mainly concentrated so far on increasing the accuracy of sEMG classification and/or regression, but in general, a finer control implies a longer training period. A desirable characteristic would be to shorten the time needed by a patient for learning how to use the prosthesis.To this aim, we propose here a general method to re-use past experience, in the form of models synthesized from previous subjects, to boost the adaptivity of the prosthesis. Extensive tests on databases recorded from healthy subjects in controlled and non-controlled conditions reveal that the method significantly improves the results over the baseline, non-adaptive case. This promising approach might be employed to pre-train a prosthesis before shipping it to a patient, leading to a shorter training phase.
Abstract-The state-of-the-art in control of hand prosthetics is far from optimal. The main control interface is represented by surface electromyography (EMG): the activation potentials of the remnants of large muscles of the stump are used in a nonnatural way to control one or, at best, two degrees-of-freedom. This has two drawbacks: first, the dexterity of the prosthesis is limited, leading to poor interaction with the environment; second, the patient undergoes a long training time. As more dexterous hand prostheses are put on the market, the need for a finer and more natural control arises. Machine learning can be employed to this end. A desired feature is that of providing a pre-trained model to the patient, so that a quicker and better interaction can be obtained.To this end we propose model adaptation with least-squares SVMs, a technique that allows the automatic tuning of the degree of adaptation. We test the effectiveness of the approach on a database of EMG signals gathered from human subjects. We show that, when pre-trained models are used, the number of training samples needed to reach a certain performance is reduced, and the overall performance is increased, compared to what would be achieved by starting from scratch.
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