Artikel ini berisi tentang bentuk dan struktur Musik Batanghari Sembilan. Penulisan ini bertujuan untuk memberikan wawasan dan informasi tentang salah satu bentuk dan struktur Musik Nusantara. Dalam kajian Musik Nusantara, Musik Batanghari Sembilan tergolong dalam musik daerah. Bentuk dan struktur Musik Batanghari Sembilan akan diurai secara ringkas dan dipaparkan secara deskriptif. Terdapat tiga unsur pokok Musik Batanghari Sembilan, yaitu pantun, lagu, dan sajian instrumen. Setelah analisis bentuk dan struktur, dari ketiga unsur pokok tersebut terdapat empat stuktur lagu yang umum digunakan. Dari keempat struktur lagu tersebut semuanya menggunakan dua kalimat lagu dalam satu bagian. Di mana satu bagian tersebut menembangkan satu bait pantun. Selanjutnya struktur lagu tersebut selalu diulang untuk menembangkan pantun pada bait berikutnya.
The learning process during a pandemic requires teachers to be more interactive in making online learning media. The government has designed the Covid Emergency Curriculum, which is that educational units in their current condition can choose one of the several components needed in the learning process, namely still referring to the national curriculum, using the emergency curriculum, or making curriculum simplification independently. For curriculum simplification, only the main material in learning activities needs to be conveyed, while for practice it can be independently or through an application media. This study aims to create an augmented reality-based learning media on geometry in mathematics subjects for grade 5 elementary school. This media can make it easier for students to understand the shapes with augmented reality and there is a learning video feature that also explains the material presented by the teacher. With the black box white box method, the application is developed by adjusting the curriculum simplification planned by the government. Features in the application include objectives and materials, learning videos, augmented reality simulations and integrated with Google Classroom as a learning evaluation platform. The results of this research are digital applications that can be accessed from the web or android applications.
This research aims to develop interactive learning media distance learning. In order to support the industrial revolution 4.0, human resources are expected to be skilled in making and using technology. One of them is development of learning model 4.0 where learning can be done anywhere and without being constrained by the distance with the support of information and communication technology (ICT). This paper provides information about development of media based google site. This research is one of the research roadmaps that will be held for three years ahead. Early research is to make learning media based on google site prepared as the media in 4.0 learning. In the digital media we created contain learning purpose, learning mater based on text, picture, and video, practices, tasks, and references. The results of this research also discussed about production systematics, usage, and benefit of application in learning process.
This research aims to develop a learning media as a pilot project for the development of open and distance learning. Learning media developed in the form of android-based applications with project-based learning methods. Media is made by adjusting the objectives of the learning process, therefore the media must have a reference to develop the content of the material to be discussed in it. Content includes RPS, learning modules and assessment grids. Learning media created based on google so that it supports all types of devices to access this module. With the Rapid Application Development (RAD) method the module development stages can be completed in accordance with the planned time. In the module developed there are learning objectives, practical activities instructions, tools and materials, basic theories, exercises and assignments. The material is also given a video sample of the material being studied. The current research has reached the stage of questionnaire filling by students and questionnaire data processing. The results showed a positive response from students evidenced by the normal curve of the assessment that has been carried out. From the data obtained can be used as a reference in the development of interactive learning media that are easy to develop in learning.
The learning process during a pandemic requires teachers to be more interactive in making online learning media. The government has designed the Covid Emergency Curriculum, which is that educational units in their current condition can choose one of the several components needed in the learning process, namely still referring to the national curriculum, using the emergency curriculum, or making curriculum simplification independently. For curriculum simplification, only the main material in learning activities needs to be conveyed, while for practice it can be independently or through an application media. This study aims to create an augmented reality-based learning media on geometry in mathematics subjects for grade 5 elementary school. This media can make it easier for students to understand the shapes with augmented reality and there is a learning video feature that also explains the material presented by the teacher. With the black box white box method, the application is developed by adjusting the curriculum simplification planned by the government. Features in the application include objectives and materials, learning videos, augmented reality simulations and integrated with Google Classroom as a learning evaluation platform. The results of this research are digital applications that can be accessed from the web or android applications.
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