The Sundanese script is one of the scripts that we rarely encounter in school lessons, even though in areas where the population is predominantly Sundanese, such as Bogor, Cianjur, and Bandung. This is due to none other than because more and more foreign cultures have entered Indonesia, so that many cultures have increasingly lost their existence, one of which I will discuss, namely the Sundanese script. The Sundanese Script Learning application is made to facilitate learning Sundanese characters and to provide other knowledge such as history, the introduction of alphabet forms and exercises to remember characters made with the Java programming language. The method that I use in this research is observation, interview and literature study. In the design phase, the authors make a structured design using flow diagrams. The results obtained from the making of the Sundanese script learning application are to make it easier for users, especially students to learn Sundanese characters, get additional information about the history of Sundanese characters, Sundanese characters and train the user's memory by playing random games that match the characters appear.
Learning adalah Proses belajar dengan menggunakan bantuan peralatan elektronika, sehingga diharapkan optimalisasi dari kegitan belajar tersebut dapat tercapai (Zyainuri & Marpanaji, 2012). Proses belajar mengajar jarak jauh atau yang lebih popular dengan sebutan e-learning saat ini tengah banyak dilirik oleh institusi pendidikan. Dalam penerapan nya sebuah e-learning memerlukan antar muka bantu guna mempermudah proses belajar mengajar antara pengajar dan siswa yang diajarnya. Salah satu antar muka yang cukup mudah digunakan dan popular adalah moodle. Selain karena kemudahan penyelelengaraan kelas digitalnya, factor efesiensi biaya adalah landasan utama diselenggarakan nya elearning. Tidak terdapatnya interaksi dua arah, jumlah siswa yang semakin meningkat merupakan permasalahan yang harus diselesaikan dengan segera, agar proses belajar mengajar menjadi nyaman dan optimal.
Program Studi Sistem Informasi, Sekolah Tinggi Manajemen Informatika dan Komputer Nusa Mandiri Jalan Kramat Raya No. 18, Jakarta Pusat 2 hafis.nnr@bsi.ac.id 3 sumarna@bsi.ac.id Abstrak-CV Jia Pradana menyediakan beberapa layanan jasa diantaranya konsultan dibidang teknologi Informasi, multimedia seperti grafis desain, dokumentasi photo maupun video sampai dengan pengadaan barang. Beberapa produk jasa yang diberikan tersebut membutuhkan penjelasan dan interaksi yang baik antara CV Jia Pradana sebagai perusahaan penyedia dengan kustomer yang membutuhkan layanan tersebut. Diharapkan staff yang bekerja di dalam perusahaan mampu dalam memberikan Informasi mengenai produk dan memberikan bantuan pelayanan terhadap produk yang sedang digunakan dengan baik. Penting bagi Perusahaan untuk tetap dapat mempertahankan kepercayaan dan kepuasan pelanggan agar dapat terus menggunakan jasanya. Dengan jumlah pelanggan yang ada, muncul pertanyaan apakah dengan layanan yang diberikan saat ini sudah memberikan kepuasan kepada pelanggan dan berkontribusi pada bertambahnya jumlah pelanggan. Untuk dapat mengetahui tingkat kepuasan pelanggan perlu dilakukan pengukuran tingkat kepuasan yang melibatkan pengguna jasa. Pengukuran menggunakan metode servqual dengan lima dimensi dari kualitas jasa yakni: Tangibles, Reliability, Responsiveness, Assurance dan Emphaty. Dengan pengukuran ini akan dapat terlihat tingkat kepuasan pelanggan. Hasil penelitian yang didapat dari 100 sample adalah bahwa layanan yang diberikan oleh perusahaan belum memberikan kepuasan kepada pelanggan. Dimensi yang mempengaruhi secara signifikan terhadap kepuasan pelanggan hanya terdapat pada dimensi Assurance dan Emphaty. Gap Analysis juga dilakukan sebagai acuan manajemen untuk memperbaiki kinerja perusahaan. Selisih gap dua terbesar dimana perusahaan dapat fokus untuk memperbaiki kinerja ada pada dimensi Tangibles dan Reliability. Kata kunci-CV JIA Pradana, Gap Analysis, Kualitas Pelayanan, Metode Servqual, Assurance dan Emphaty.
PT. Brainmatics Cipta Informatika is an IT Training and Consulting company located in Jakarta. The development of a company can not be separated from the role of employees in it. The success assessment of existing human resources apart from the aspect of success in the field of work is also inseparable from the assessment of the conditions including the assessment of attendance. Problems that occur at PT. Cipta Cipta Brainmatics is the process of existing employee attendance, attendance is done by using Odoo’s web based Enterprise Resource Planning system that stores employee data on coming and outgoing hours that can be accessed anywhere without any location or area restrictions, so employees can do attendance at anywhere, even without having to come to the office. Based on these problems, an Android-based attendance application was designed by utilizing the Location Based Service (LBS) feature that can be operated using a smartphone and can be used with a limited area determined for the attendance process. This application was built with the Java programming language using Android Studio, PostgreSQL and Objecbox software as its database. It is expected that the application that is designed can resolve the attendance issues that exist at PT. Brainmatics Cipta Informatika.
Advances in technology in the field of Android-based applications are expected to bring changes in the world of education intended for English language education. At present the method of searching institute courses that are present in a variety of applications offered, but the existing applications are not yet complete on this matter related to the applications offered do not meet the specific needs of the course institution search applications that are provided in the English village pare. LBS and algotima dijkstra can be used in the analysis and design of android-based applications, it is required an application to search for locations such as applications needed by user in addition to places of study can also find a place to spend the night while studying, where traveling provides the facilities that have been provided. The results of the Go-Course application can conclude that it must meet the needs of users to carry out the process of finding a chair, boarding house, boarding house and travel package from a smartphone by providing a fairly accurate position. By applying the Djikstra algorithm to the Go-Course Application, you can set the shortest route to the boarding house and boarding house with the user's position and current distance in the form of a map. All functions in the Go-Cource application for finding seats, boarding, boarding and tour packages can run correctly through Blackbox Testing and in accordance with manufacturing recommendations.Keywords: LBS, Dijkstra, Android, GPS, Go-Course.
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